之前由于忙于赶项目进度而忽视了软件的用户体验,界面挺难看,有一天看见组长优化了某个窗体,让人感觉完全不一样,我也不甘示弱,要把我的程序做顺眼一点才行。我的程序是一个以TabControl为主要容器的窗体,这样的程序窗体在目前广泛使用,谷歌浏览器Chrome,360安全卫士,QQ,鲁大师等。
重点是头部的TabItem的变迁,从文字到图标结合文字和单纯图标,让TabControl以一种比较友好的形式融入到界面中去。先看看控件的效果
为了让新的TabControl能适应三种情况(文字,图标下衬文字,图标),就定义了如下枚举,
1 public enum TabTypeEnum 2 { 3 ImageText, 4 Text, 5 Image, 6 }
同时在新的TabControl类里面定义了对应的属性TabType和私有字段_tabType
private TabTypeEnum _tabType; public TabTypeEnum TabType { get { return _tabType; } set { _tabType = value; if (TabType != TabTypeEnum.Text) { SetStyle(ControlStyles.UserPaint | ControlStyles.OptimizedDoubleBuffer | ControlStyles.AllPaintingInWmPaint | ControlStyles.ResizeRedraw | ControlStyles.SupportsTransparentBackColor, true); base.UpdateStyles(); this.SizeMode = TabSizeMode.Fixed; } else { SizeMode = defaultSizeModel; this.Size = defaultSize; } } }
在改变Tab的类型时要额外加一些处理逻辑,如果是Tab包含图标的,肯定要对控件的Style进行设置
SetStyle(ControlStyles.UserPaint | ControlStyles.OptimizedDoubleBuffer | ControlStyles.AllPaintingInWmPaint |
ControlStyles.ResizeRedraw | ControlStyles.SupportsTransparentBackColor, true); base.UpdateStyles();
这里设置的都与重绘控件时有关:双缓冲,改变大小则重绘控件。对于单纯图标还有图标+文字,单纯文字这三种方式的Tab大小会有所不同,这个Tab的大小通过ItemSize设置,这里我默认设置了纯文字则按回它初始值的大小,这个初始值在构造函数里获取;图标+文字和纯图标这两种方式在重绘时计算设置。
描绘控件又是去重写OnPaint方法,这样又用回疏远了很久的GDI+去描绘这个TabItem。这里有三种Tab方式,但着重介绍图标+文字这种方式,Tab选中会有阴影的,阴影可以自己PS一个圆角矩形,我这个是网上抠别人的,这个图片已添加“已有项”的形式添加到项目中,然后生成操作选“嵌入资源”。
然后在构造函数里面以下面的形式获取阴影图片资源
backImage = new Bitmap(this.GetType(), "select_background.jpg");
在绘图时,先绘阴影,再绘文字,最后绘图标。
获取当前Tab的矩形主要通过TabControl的GetTabRect(int index)方法,通过判断当前的Tab是不是被选中的,来决定绘不绘制阴影
if (this.SelectedIndex == i) { e.Graphics.DrawImage(backImage, this.GetTabRect(i)); }
然后根据Tab文字的Size来决定TabSize,
if (this.ItemSize.Width < (textSize.Width + this.Padding.X * 2)) this.ItemSize = new System.Drawing.Size((int)textSize.Width + this.Padding.X * 2, this.ItemSize.Height); if (this.ItemSize.Height < (int)textSize.Height + ImageList.ImageSize.Height + this.Padding.Y * 2) new System.Drawing.Size(this.ItemSize.Width, (int)textSize.Height + ImageList.ImageSize.Height + this.Padding.Y * 2);
然后按照文字的Size还有Tab矩形的位置大小计算出文字的位置,描绘出文字
textPoint.X = bounds.X + (bounds.Width - textSize.Width) / 2; textPoint.Y = bounds.Bottom - textSize.Height - this.Padding.Y; e.Graphics.DrawString( this.TabPages[i].Text, this.Font, SystemBrushes.ControlText, textPoint.X, textPoint.Y);
最后描绘图标也是结合了图标的Size和Tab的位置与大小来决定图标所在的位置,
e.Graphics.DrawImage( icon, bounds.X + (bounds.Width - icon.Width) / 2, bounds.Top + this.Padding.Y);
加上了这行代码,能让描绘出来的文字少点锯齿
e.Graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias;
Tab的描绘就完成了,其余两种Tab只是省去了文字部分或者图标部分的描绘而已,两部分的代码都会在最后列举整个控件源码时顺带列举出来。
这个控件很大程度上参考了CSDN网友的源码,原本的博文一下子找不出来,要是哪位园友知道的顺带告诉我,我作为参考链接附在文中,谢谢!
class="code_img_closed" src="/Upload/Images/2014102910/0015B68B3C38AA5B.gif" alt="" />logs_code_hide('b3848fc9-4c5d-480e-ac90-540036e0511a',event)" src="/Upload/Images/2014102910/2B1B950FA3DF188F.gif" alt="" />1 class ImageTabControl:TabControl 2 { 3 public enum TabTypeEnum 4 { 5 ImageText, 6 Text, 7 Image, 8 } 9 10 Image backImage; 11 Size defaultSize; 12 TabSizeMode defaultSizeModel; 13 14 public ImageTabControl() 15 { 16 defaultSize = this.ItemSize; 17 defaultSizeModel = this.SizeMode; 18 19 this.TabType = TabTypeEnum.ImageText; 20 backImage = new Bitmap(this.GetType(), "select_background.jpg"); 21 } 22 23 private TabTypeEnum _tabType; 24 public TabTypeEnum TabType 25 { 26 get { return _tabType; } 27 set 28 { 29 _tabType = value; 30 if (TabType != TabTypeEnum.Text) 31 { 32 SetStyle(ControlStyles.UserPaint | // 控件将自行绘制,而不是通过操作系统来绘制 33 ControlStyles.OptimizedDoubleBuffer | // 该控件首先在缓冲区中绘制,而不是直接绘制到屏幕上,这样可以减少闪烁 34 ControlStyles.AllPaintingInWmPaint | // 控件将忽略 WM_ERASEBKGND 窗口消息以减少闪烁 35 ControlStyles.ResizeRedraw | // 在调整控件大小时重绘控件 36 ControlStyles.SupportsTransparentBackColor, // 控件接受 alpha 组件小于 255 的 BackColor 以模拟透明 37 true); 38 base.UpdateStyles(); 39 40 this.SizeMode = TabSizeMode.Fixed; 41 } 42 else 43 { 44 45 SizeMode = defaultSizeModel; 46 this.Size = defaultSize; 47 } 48 } 49 } 50 51 protected override void OnPaint(PaintEventArgs e) 52 { 53 base.OnPaint(e); 54 55 if (TabType == TabTypeEnum.ImageText) 56 DrawImageTextItem(e); 57 else if (TabType == TabTypeEnum.Image) 58 DrawImageItem(e); 59 else if (TabType == TabTypeEnum.Text) 60 DrawTextItem(e); 61 } 62 63 protected virtual void DrawImageTextItem(PaintEventArgs e) 64 { 65 for (int i = 0; i < this.TabCount; i++) 66 { 67 //e.Graphics.DrawRectangle(Pens.Red, this.GetTabRect(i)); 68 if (this.SelectedIndex == i) 69 { 70 e.Graphics.DrawImage(backImage, this.GetTabRect(i)); 71 } 72 73 // Calculate text position 74 Rectangle bounds = this.GetTabRect(i); 75 PointF textPoint = new PointF(); 76 SizeF textSize = TextRenderer.MeasureText(this.TabPages[i].Text, this.Font); 77 78 if (this.ItemSize.Width < (textSize.Width + this.Padding.X * 2)) 79 this.ItemSize = 80 new System.Drawing.Size((int)textSize.Width + this.Padding.X * 2, 81 this.ItemSize.Height); 82 if (this.ItemSize.Height < (int)textSize.Height + ImageList.ImageSize.Height + this.Padding.Y * 2) 83 new System.Drawing.Size(this.ItemSize.Width, 84 (int)textSize.Height + ImageList.ImageSize.Height + this.Padding.Y * 2); 85 86 // 注意要加上每个标签的左偏移量X 87 textPoint.X 88 = bounds.X + (bounds.Width - textSize.Width) / 2; 89 textPoint.Y 90 = bounds.Bottom - textSize.Height - this.Padding.Y; 91 92 // Draw highlights 93 e.Graphics.DrawString( 94 this.TabPages[i].Text, 95 this.Font, 96 SystemBrushes.ControlLightLight, // 高光颜色 97 textPoint.X, 98 textPoint.Y); 99 100 // 绘制正常文字 101 textPoint.Y--; 102 e.Graphics.DrawString( 103 this.TabPages[i].Text, 104 this.Font, 105 SystemBrushes.ControlText, // 正常颜色 106 textPoint.X, 107 textPoint.Y); 108 109 110 if (this.ImageList != null) 111 { 112 int index = this.TabPages[i].ImageIndex; 113 string key = this.TabPages[i].ImageKey; 114 Image icon = new Bitmap(1, 1); 115 116 if (index > -1) 117 { 118 icon = this.ImageList.Images[index]; 119 } 120 if (!string.IsNullOrEmpty(key)) 121 { 122 icon = this.ImageList.Images[key]; 123 } 124 e.Graphics.DrawImage( 125 icon, 126 bounds.X + (bounds.Width - icon.Width) / 2, 127 bounds.Top + this.Padding.Y); 128 } 129 } 130 131 e.Graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias; 132 } 133 134 protected virtual void DrawImageItem(PaintEventArgs e) 135 { 136 for (int i = 0; i < this.TabPages.Count; i++) 137 { 138 if (i == this.SelectedIndex) 139 { 140 e.Graphics.DrawImage(backImage, this.GetTabRect(i)); 141 } 142 143 RectangleF itemRec = this.GetTabRect(i); 144 145 if (ImageList != null) 146 { 147 int imageIndex=this.TabPages[i].ImageIndex; 148 string imageKey=this.TabPages[i].ImageKey; 149 Image ico=new Bitmap(1,1); 150 if (imageIndex >= 0) 151 ico = this.ImageList.Images[i]; 152 if (!string.IsNullOrEmpty(imageKey)) 153 ico = this.ImageList.Images[imageKey]; 154 155 if (this.ItemSize.Height < ImageList.ImageSize.Height + this.Padding.Y * 2) 156 this.ItemSize = new System.Drawing.Size(this.ItemSize.Width, 157 ImageList.ImageSize.Height + this.Padding.Y * 2); 158 if (this.ItemSize.Width < ImageList.ImageSize.Width + this.Padding.X * 2) 159 this.ItemSize = new System.Drawing.Size(ImageList.ImageSize.Width + this.Padding.X * 2, 160 this.ItemSize.Height); 161 162 e.Graphics.DrawImage(ico, itemRec.X + (itemRec.Width - ico.Width) / 2, itemRec.Y + this.Padding.Y); 163 } 164 } 165 } 166 167 protected virtual void DrawTextItem(PaintEventArgs e) 168 { 169 for (int i = 0; i < this.TabCount; i++) 170 { 171 //e.Graphics.DrawRectangle(Pens.Red, this.GetTabRect(i)); 172 if (this.SelectedIndex == i) 173 { 174 e.Graphics.DrawImage(backImage, this.GetTabRect(i)); 175 } 176 177 // Calculate text position 178 Rectangle bounds = this.GetTabRect(i); 179 PointF textPoint = new PointF(); 180 SizeF textSize = TextRenderer.MeasureText(this.TabPages[i].Text, this.Font); 181 182 // 注意要加上每个标签的左偏移量X 183 textPoint.X 184 = bounds.X + (bounds.Width - textSize.Width) / 2; 185 textPoint.Y 186 = bounds.Y+(bounds.Height-textSize.Height)/2; 187 188 // Draw highlights 189 e.Graphics.DrawString( 190 this.TabPages[i].Text, 191 this.Font, 192 SystemBrushes.ControlLightLight, // 高光颜色 193 textPoint.X, 194 textPoint.Y); 195 196 // 绘制正常文字 197 textPoint.Y--; 198 e.Graphics.DrawString( 199 this.TabPages[i].Text, 200 this.Font, 201 SystemBrushes.ControlText, // 正常颜色 202 textPoint.X, 203 textPoint.Y); 204 205 } 206 } 207 }ImageTabControl