在Java中我们处理class="t_tag">线程同步问题时,处理延迟可能会使用Thread类的sleep方法,这里抛开concurrent类的一些方法,其实 Android平台还提供了一个SystemClock.sleep方法,它们有什么区别呢?
我们每次调用Thread.sleep时可能会出现InterruptedException异常,而SystemClock.sleep方法则不会,在 SDK上有这样的描述,它将会忽略中断异常。
SystemClock.sleep(millis) is a utility function very similar to Thread.sleep(millis), but it ignores InterruptedException. 这里要提醒的是下面这句 Use this function for delays if you do not use Thread.interrupt(), as it will preserve the interrupted state of the thread.
Three different clocks are available, and they should not be confused:
System.currentTimeMillis()
is the standard "wall" clock (time and date) expressing milliseconds since the epoch. The wall clock can be set by the user or the phone network (seesetCurrentTimeMillis(long)
), so the time may jump backwards or forwards unpredictably. This clock should only be used when correspondence with real-world dates and times is important, such as in a calendar or alarm clock application. Interval or elapsed time measurements should use a different clock. If you are using System.currentTimeMillis(), consider listening to the ACTION_TIME_TICK
,ACTION_TIME_CHANGED
and ACTION_TIMEZONE_CHANGED
Intent
broadcasts to find out when the time changes.
uptimeMillis()
is counted in milliseconds since the system was booted. This clock stops when the system enters deep sleep (CPU off, display dark, device waiting for external input), but is not affected by clock scaling, idle, or other power saving mechanisms. This is the basis for most interval timing such asThread.sleep(millls)
, Object.wait(millis)
, and System.nanoTime()
. This clock is guaranteed to be monotonic, and is the recommended basis for the general purpose interval timing of user interface events, performance measurements, and anything else that does not need to measure elapsed time during device sleep. Most methods that accept a timestamp value expect the uptimeMillis()
clock.
elapsedRealtime()
is counted in milliseconds since the system was booted, including deep sleep. This clock should be used when measuring time intervals that may span periods of system sleep.
There are several mechanisms for controlling the timing of events:
Standard functions like Thread.sleep(millis)
and Object.wait(millis)
are always available. These functions use the uptimeMillis()
clock; if the device enters sleep, the remainder of the time will be postponed until the device wakes up. These synchronous functions may be interrupted withThread.interrupt()
, and you must handle InterruptedException
.
SystemClock.sleep(millis)
is a utility function very similar to Thread.sleep(millis)
, but it ignoresInterruptedException
. Use this function for delays if you do not use Thread.interrupt()
, as it will preserve the interrupted state of the thread.
The Handler
class can schedule asynchronous callbacks at an absolute or relative time. Handler objects also use the uptimeMillis()
clock, and require an event loop
(normally present in any GUI application).
The AlarmManager
can trigger one-time or recurring events which occur even when the device is in deep sleep or your application is not running. Events may be scheduled with your choice ofcurrentTimeMillis()
(RTC) or elapsedRealtime()
(ELAPSED_REALTIME), and cause an Intent
broadcast when they occur.