1. AVFoundation
Build Phases => Link Binary With Libraies => + => AVFoundation.framework => add
firstviewcontroller.h
C代码 class="star" src="/Upload/Images/2014101810/40B102E0EF997EA6.png" alt="收藏代码" />spinner" style="display: none;" src="/Upload/Images/2014101810/4E072B8B8C20032D.gif" alt="" />#import <UIKit/UIKit.h> #import <AVFoundation/AVFoundation.h> @interface FirstViewController : UIViewController { __weak IBOutlet UILabel *label; AVAudioPlayer *player; } - (IBAction)toplay:(id)sender; @end
firstviewcontroller.m
C代码- (IBAction)toplay:(id)sender { NSURL *url = [NSURL fileURLWithPath:[NSString stringWithFormat:@"%@/test.mp3", [[NSBundle mainBundle] resourcePath]]]; NSError *error; player = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error]; player.numberOfLoops = -1; [player play]; [label setText:@"Play ..."]; }
或者:
C代码
NSString *path = [[NSBundle mainBundle] pathForResource:@"sound" ofType:@"mp3"]; NSError *error; player = [[AVAudioPlayer alloc]initWithContentsOfURL:[[NSURL alloc]initFileURLWithPath:path]error:&error]; [player prepareToPlay]; player.numberOfLoops = -1; [player play];
test.mp3 拖放到 Supporting Files 文件夹。
播放,暂停和停止
C代码[player play]; //播放 [player pause]; //暂停 [player stop]; //停止
更多功能:
1. 音量:
Java代码player.volume=0.8;//0.0~1.0之间
2. 循环次数
C代码player.numberOfLoops = 3;//默认只播放一次 负数(-1)为无限循环
3.播放位置
C代码player.currentTime = 15.0;//可以指定从任意位置开始播放
3.1 显示当前时间
C代码NSLog(@"%f seconds played so far", player.currentTime);
4.声道数
C代码NSUInteger channels = player.numberOfChannels;//只读属性
5.持续时间
C代码NSTimeInterval duration = player.dueration;//获取采样的持续时间
6.仪表计数
C代码player.meteringEnabled = YES;//开启仪表计数功能 [ player updateMeters];//更新仪表读数 //读取每个声道的平均电平和峰值电平,代表每个声道的分贝数,范围在-100~0之间。 for(int i = 0; i<player.numberOfChannels;i++){ float power = [player averagePowerForChannel:i]; float peak = [player peakPowerForChannel:i]; }
7. 初始化播放器
C代码[player prepareToPlay];
8. 判断是否正在播放
C代码[player isPlaying]
9、代理方法
加入播放出现异常,或者被更高级别的系统任务打断,我们的程序还没来得及收场就挂了,怎么办?不急,我们可以通过几个委托方法很好地处理所有的情形。
首先给player设置委托是必须的:
C代码
player.delegate = self;C代码
- (void)audioPlayerDidFinishPlaying:(AVAudioPlayer*)player successfully:(BOOL)flag{ //播放结束时执行的动作 } - (void)audioPlayerDecodeErrorDidOccur:(AVAudioPlayer*)player error:(NSError *)error{ //解码错误执行的动作 } - (void)audioPlayerBeginInteruption:(AVAudioPlayer*)player{ //处理中断的代码 } - (void)audioPlayerEndInteruption:(AVAudioPlayer*)player{ //处理中断结束的代码 }
参考:
http://blog.csdn.net/xys289187120/article/details/6595919
http://blog.csdn.net/iukey/article/details/7295962
视频:
http://www.youtube.com/watch?v=kCpw6iP90cY
2. AudioToolbox
Build Phases => Link Binary With Libraies => + => AudioToolbox.framework => add
firstviewcontroller.h
C代码#import <UIKit/UIKit.h> #import <AudioToolbox/AudioToolbox.h> @interface FirstViewController : UIViewController { } - (IBAction)toplay:(id)sender; @end
firstviewcontroller.m
C代码- (IBAction)toplay:(id)sender { CFBundleRef mainBundle = CFBundleGetMainBundle(); CFURLRef soundFileURLRef; soundFileURLRef = CFBundleCopyResourceURL(mainBundle, (CFStringRef) @"sound1", CFSTR ("wav"), NULL); UInt32 soundID; AudioServicesCreateSystemSoundID(soundFileURLRef, &soundID); AudioServicesPlaySystemSound(soundID); }
视频:
http://www.youtube.com/watch?v=lSJhYx28Krg&feature=youtu.be