For What?
Twitter客户端在个人Tab有这样的一个效果:
向下拖动ScrollView(TableView)时,ScrollView上方的图片会随着手指的拖动而放大并且变模糊。松开手指之后,图片随着ScrollView的回复原来位置而恢复原样,如上图。
What I Do?
So,我们可以怎么实现一个类似的效果呢?
下面是我刚写的一个Demo截图,非常简单,而且也是用了网上开源的毛玻璃代码。
咱来个高端的工具,看看,这里面是怎么的一个架构?!
通过树状的视图效果,我们可以看出,背景图片backgroundImageView(放大,毛玻璃效果)是一个UIImageView的子类,TableView会占据真个Window的bounds。其中TableView的tableHeaderView正好覆盖在backgroundImageView的上方,并且背景是透明色,才能看到下层backgroundImageView的变化情况。
依赖开源代码
毛玻璃图片开源代码:https://github.com/CoCrash/DKLiveBlur
class="code_img_closed" src="/Upload/Images/2014042019/0015B68B3C38AA5B.gif" alt="" />logs_code_hide('3e8fa43a-e97e-4838-a1bc-3cda06abc495',event)" src="/Upload/Images/2014042019/2B1B950FA3DF188F.gif" alt="" />1 // 2 // DKLiveBlurView.h 3 // LiveBlur 4 // 5 // Created by Dmitry Klimkin on 16/6/13. 6 // Copyright (c) 2013 Dmitry Klimkin. All rights reserved. 7 // 8 9 #import <UIKit/UIKit.h> 10 11 #define kDKBlurredBackgroundDefaultLevel 0.9f 12 #define kDKBlurredBackgroundDefaultGlassLevel 0.2f 13 #define kDKBlurredBackgroundDefaultGlassColor [UIColor whiteColor] 14 15 @interface DKLiveBlurView : UIImageView 16 17 @property (nonatomic, strong) UIImage *originalImage; 18 @property (nonatomic, weak) UIScrollView *scrollView; 19 @property (nonatomic, assign) float initialBlurLevel; 20 @property (nonatomic, assign) float initialGlassLevel; 21 @property (nonatomic, assign) BOOL isGlassEffectOn; 22 @property (nonatomic, strong) UIColor *glassColor; 23 24 - (void)setBlurLevel:(float)blurLevel; 25 26 @endDKLiveBlurView.h
1 // 2 // DKLiveBlurView.m 3 // LiveBlur 4 // 5 // Created by Dmitry Klimkin on 16/6/13. 6 // Copyright (c) 2013 Dmitry Klimkin. All rights reserved. 7 // 8 9 #import "DKLiveBlurView.h" 10 #import <Accelerate/Accelerate.h> 11 12 @interface DKLiveBlurView () 13 14 @property (nonatomic, strong) UIImageView *backgroundImageView; 15 @property (nonatomic, strong) UIView *backgroundGlassView; 16 17 @end 18 19 @implementation DKLiveBlurView 20 21 @synthesize originalImage = _originalImage; 22 @synthesize backgroundImageView = _backgroundImageView; 23 @synthesize scrollView = _scrollView; 24 @synthesize initialBlurLevel = _initialBlurLevel; 25 @synthesize backgroundGlassView = _backgroundGlassView; 26 @synthesize initialGlassLevel = _initialGlassLevel; 27 @synthesize isGlassEffectOn = _isGlassEffectOn; 28 @synthesize glassColor = _glassColor; 29 30 - (id)initWithFrame:(CGRect)frame { 31 self = [super initWithFrame:frame]; 32 if (self) { 33 // Initialization code 34 35 _initialBlurLevel = kDKBlurredBackgroundDefaultLevel; 36 _initialGlassLevel = kDKBlurredBackgroundDefaultGlassLevel; 37 _glassColor = kDKBlurredBackgroundDefaultGlassColor; 38 39 _backgroundImageView = [[UIImageView alloc] initWithFrame: self.bounds]; 40 41 _backgroundImageView.alpha = 0.0; 42 _backgroundImageView.contentMode = UIViewContentModeScaleToFill; 43 _backgroundImageView.backgroundColor = [UIColor clearColor]; 44 45 _backgroundImageView.autoresizingMask = UIViewAutoresizingFlexibleWidth|UIViewAutoresizingFlexibleHeight; 46 47 [self addSubview: _backgroundImageView]; 48 49 _backgroundGlassView = [[UIView alloc] initWithFrame: self.bounds]; 50 51 _backgroundGlassView.alpha = 0.0; 52 _backgroundGlassView.backgroundColor = kDKBlurredBackgroundDefaultGlassColor; 53 54 _backgroundGlassView.autoresizingMask = UIViewAutoresizingFlexibleWidth|UIViewAutoresizingFlexibleHeight; 55 56 [self addSubview: _backgroundGlassView]; 57 } 58 return self; 59 } 60 61 - (void)setGlassColor:(UIColor *)glassColor { 62 _glassColor = glassColor; 63 _backgroundGlassView.backgroundColor = glassColor; 64 } 65 66 - (void)setScrollView:(UIScrollView *)scrollView { 67 [_scrollView removeObserver: self forKeyPath: @"contentOffset"]; 68 69 _scrollView = scrollView; 70 71 [_scrollView addObserver: self forKeyPath: @"contentOffset" options: 0 context: nil]; 72 } 73 74 - (UIImage *)blurryImage:(UIImage *)image withBlurLevel:(CGFloat)blur { 75 if ((blur < 0.0f) || (blur > 1.0f)) { 76 blur = 0.5f; 77 } 78 79 int boxSize = (int)(blur * 100); 80 boxSize -= (boxSize % 2) + 1; 81 82 CGImageRef img = image.CGImage; 83 84 vImage_Buffer inBuffer, outBuffer; 85 vImage_Error error; 86 void *pixelBuffer; 87 88 CGDataProviderRef inProvider = CGImageGetDataProvider(img); 89 CFDataRef inBitmapData = CGDataProviderCopyData(inProvider); 90 91 inBuffer.width = CGImageGetWidth(img); 92 inBuffer.height = CGImageGetHeight(img); 93 inBuffer.rowBytes = CGImageGetBytesPerRow(img); 94 inBuffer.data = (void*)CFDataGetBytePtr(inBitmapData); 95 96 pixelBuffer = malloc(CGImageGetBytesPerRow(img) * CGImageGetHeight(img)); 97 98 outBuffer.data = pixelBuffer; 99 outBuffer.width = CGImageGetWidth(img); 100 outBuffer.height = CGImageGetHeight(img); 101 outBuffer.rowBytes = CGImageGetBytesPerRow(img); 102 103 error = vImageBoxConvolve_ARGB8888(&inBuffer, &outBuffer, NULL, 104 0, 0, boxSize, boxSize, NULL, 105 kvImageEdgeExtend); 106 107 108 if (error) { 109 NSLog(@"error from convolution %ld", error); 110 } 111 112 CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); 113 CGContextRef ctx = CGBitmapContextCreate( 114 outBuffer.data, 115 outBuffer.width, 116 outBuffer.height, 117 8, 118 outBuffer.rowBytes, 119 colorSpace, 120 CGImageGetBitmapInfo(image.CGImage)); 121 122 CGImageRef imageRef = CGBitmapContextCreateImage (ctx); 123 UIImage *returnImage = [UIImage imageWithCGImage:imageRef]; 124 125 //clean up 126 CGContextRelease(ctx); 127 CGColorSpaceRelease(colorSpace); 128 129 free(pixelBuffer); 130 CFRelease(inBitmapData); 131 132 CGColorSpaceRelease(colorSpace); 133 CGImageRelease(imageRef); 134 135 return returnImage; 136 } 137 138 - (void)setOriginalImage:(UIImage *)originalImage { 139 _originalImage = originalImage; 140 141 self.image = originalImage; 142 143 dispatch_queue_t queue = dispatch_queue_create("Blur queue", NULL); 144 145 dispatch_async(queue, ^ { 146 147 UIImage *blurredImage = [self blurryImage: self.originalImage withBlurLevel: self.initialBlurLevel]; 148 149 dispatch_async(dispatch_get_main_queue(), ^{ 150 151 self.backgroundImageView.alpha = 0.0; 152 self.backgroundImageView.image = blurredImage; 153 }); 154 }); 155 156 dispatch_release(queue); 157 } 158 159 - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object 160 change:(NSDictionary *)change context:(void *)context { 161 162 // closer to zero, less blur applied 163 [self setBlurLevel:(self.scrollView.contentInset.top - self.scrollView.contentOffset.y) / (3* CGRectGetHeight(self.bounds) / 5)]; 164 } 165 166 - (void)setBlurLevel:(float)blurLevel { 167 self.backgroundImageView.alpha = blurLevel; 168 169 if (self.isGlassEffectOn) { 170 self.backgroundGlassView.alpha = MAX(0.0, MIN(self.backgroundImageView.alpha - self.initialGlassLevel, self.initialGlassLevel)); 171 } 172 } 173 174 @endDKLiveBlurView.m
其实可以不用开DKLiveBlur的开源Demo,他主要实现了UIImageView的一个子类DKLiveBlurView,增加了毛玻璃效果。
- setBlurLevel:方法给我们有能力去设置毛玻璃的程度,这也是我们实现类似Twitter cover效果的主要效果,毛玻璃效果随着tableview的偏移程度,逐渐改变的过程。
我又写了几行代码?
为了实现这个效果,我又写了几行代码?
用户在拖动scrollView(tableView)导致content offset改变的时候就会调用-scrollViewDidScroll:方法,因此我们想在用户拖动scrollview的时候,改变背景图片的大小和毛玻璃程度,则需要实现-scrollViewDidScroll:方法,并计算scrollview的content offset在Y轴下的改变值,得到图片伸缩和毛玻璃效果的比例。
除了做这个界面的布局代码,实际有用的代码就这几行:
1 - (void)scrollViewDidScroll:(UIScrollView *)scrollView{ 2 CGPoint offset1 = scrollView.contentOffset; 3 [backgroundView setBlurLevel:(- offset1.y/120)]; 4 5 CGRect baseFrame = backgroundView.frame; 6 float visable_height = 162 - offset1.y; 7 if (visable_height > 160) { 8 //放大的情况 9 baseFrame.origin.y = 0; 10 baseFrame.size.height = visable_height; 11 }else{ 12 //正常情况 13 baseFrame.origin.y = (visable_height - 160)/2.0f; 14 baseFrame.size.height = 160; 15 } 16 backgroundView.frame = baseFrame; 17 18 }
国内还有哪些高端大气的APP用了类似的效果?
看到这个界面大家是不是很熟悉?哈哈,陌陌同学的个人资料页就有类似的一个效果,不过TA平凡点,没有毛玻璃效果。或者毛玻璃有点像打马赛克一样,让陌陌同学很是不适吧。
曾记否,TX的手Q小企鹅也有过一个小小界面是用了类似的效果的。我相信是个大家都未曾听说过的东东:公开群···
在TA的资料页也是用了类似偏移缩放的效果。现在公开群的入口貌似被老大们屏蔽了,那就算TA已经挂掉了吧,这里我们就没办法截取效果图给大家看了。
SO,你看,那么多人喜欢用到这个效果,行过路过,别忘了进来看看哈。哈哈。Daisy,我写博客了···