Netty中传递对象的思路很直观:
Netty中数据的传递是基于ChannelBuffer(也就是byte[]);
那把对象
序列化为字节流,就可以在Netty中传递对象了
相应的从ChannelBuffer恢复对象,就是反序列化的过程
Netty已经封装好ObjectEncoder和ObjectDecoder
先看ObjectEncoder
ObjectEncoder是往外发送对象,因此ObjectEncoder肯定是一个ChannelDownstreamHandler
ObjectEncoder extends OneToOneEncoder,而OneToOneEncoder implements ChannelDownstreamHandler
OneToOneEncoder主要是做两件事情
一是encode
二是把
消息发送到紧接着的下一个ChannelDownstreamHandler
其中第一个操作交由子类实现,是一个抽象方法
关键源码如下:
class="java" name="code">public void handleDownstream(
ChannelHandlerContext ctx, ChannelEvent evt) throws Exception {
if (!(evt instanceof MessageEvent)) {
ctx.sendDownstream(evt);
return;
}
MessageEvent e = (MessageEvent) evt;
Object originalMessage = e.getMessage();
Object encodedMessage = encode(ctx, e.getChannel(), originalMessage);
if (originalMessage == encodedMessage) {
ctx.sendDownstream(evt);
} else if (encodedMessage != null) {
write(ctx, e.getFuture(), encodedMessage, e.getRemoteAddress());
}
}
ObjectEncoder当中实现了encode方法:
protected Object encode(ChannelHandlerContext ctx, Channel channel, Object msg) throws Exception {
ChannelBufferOutputStream bout =
new ChannelBufferOutputStream(dynamicBuffer(
estimatedLength, ctx.getChannel().getConfig().getBufferFactory()));
bout.write(LENGTH_PLACEHOLDER);
ObjectOutputStream oout = new CompactObjectOutputStream(bout);
oout.writeObject(msg);
oout.flush();
oout.close();
ChannelBuffer encoded = bout.buffer();
encoded.setInt(0, encoded.writerIndex() - 4);
return encoded;
}
简单地说就是把对象序列化后,转为ChannelBuffer并返回
注意到,返回的ChannelBuffer的最前面4个字节(int),这个数字,代表了该对象转为字节流后,字节流的长度
因此decode时,就要用到LengthFieldBasedFrameDecoder
所以,ObjectDecoder extends LengthFieldBasedFrameDecoder 就一点也不奇怪了:
public class ObjectDecoder extends LengthFieldBasedFrameDecoder {
@Override
protected Object decode(
ChannelHandlerContext ctx, Channel channel, ChannelBuffer buffer) throws Exception {
//根据header(length) + content的格式,取得content
ChannelBuffer frame = (ChannelBuffer) super.decode(ctx, channel, buffer);
if (frame == null) {
return null;
}
//反序列化
return new CompactObjectInputStream(
new ChannelBufferInputStream(frame), classResolver).readObject();
}
/*重写了父类的这个方法,避免了memory copy。本方法被decode方法调用
在LengthFieldBasedFrameDecoder写道:If you are sure that the frame and its content are not accessed after
the current {@link #decode(ChannelHandlerContext, Channel, ChannelBuffer)}
call returns, you can even avoid memory copy by returning the sliced
*/
@Override
protected ChannelBuffer extractFrame(ChannelBuffer buffer, int index, int length) {
return buffer.slice(index, length);
}
}
分析完毕
如果要自己实现ObjectEncoder和ObjectDecoder,可参考下面这篇文章:
http://www.coderli.com/netty-custom-object-codec