Android tips tool 发现的性能问题(转载翻译)_移动开发_编程开发_程序员俱乐部

中国优秀的程序员网站程序员频道CXYCLUB技术地图
热搜:
更多>>
 
您所在的位置: 程序员俱乐部 > 编程开发 > 移动开发 > Android tips tool 发现的性能问题(转载翻译)

Android tips tool 发现的性能问题(转载翻译)

 2013/11/13 16:49:56  wavky  博客园  我要评论(0)
  • 摘要:先翻译刚好在研究到的一段,其余的无限期待续。1.ObsoleteLayoutParam不起作用的标签InvalidlayoutparaminaLinearLayout:layout_centerVerticalIssue:LooksforlayoutparamsthatarenotvalidforthegivenparentlayoutId:ObsoleteLayoutParamThegivenlayout_paramisnotdefinedforthegivenlayout
  • 标签:android 翻译 问题 发现

先翻译刚好在研究到的一段,其余的无限期待续。

 

1.ObsoleteLayoutParam不起作用的标签

Invalid layout param in a LinearLayout: layout_centerVertical


Issue: Looks for layout params that are not valid for the given parent layout
Id: ObsoleteLayoutParam


The given layout_param is not defined for the given layout, meaning it has no effect. This usually happens when you change the parent layout or move view code around without updating the layout params. This will cause useless attribute processing at runtime, and is misleading for others reading the layout so the parameter should be removed.

 

2.HandlerLeak 非静态的内部类Handler

This Handler class should be static or leaks might occur (com.borqs.appinstaller.AppMoveFragment.LoadAppHandler)


Issue: Ensures that Handler classes do not hold on to a reference to an outer class
Id: HandlerLeak


In Android, Handler classes should be static or leaks might occur. Messages enqueued on the application thread's MessageQueue also retain their target Handler. If the Handler is an inner class, its outer class will be retained as well. To avoid leaking the outer class, declare the Handler as a static nested class with a WeakReference to its outer class.

 

3.FloatMath 有时候Android有更好的API实现相比Java

Use android.util.FloatMath#ceil() instead of java.lang.Math#ceil to avoid argument float to double conversion


Issue: Suggests replacing java.lang.Math calls with android.util.FloatMath to avoid conversions
Id: FloatMath


On modern hardware, "double" is just as fast as "float" though of course it takes more memory. However, if you are using floats and you need to compute the sine, cosine or square root, then it is better to use the android.util.FloatMath class instead of java.lang.Math since you can call methods written to operate on floats, so you avoid conversions back and forth to double.


http://developer.android.com/guide/practices/design/performance.html#avoidfloat

 

 

4.InefficientWeight 

Use a layout_width/layout_height of 0dip instead of wrap_content for better performance


Issue: Looks for inefficient weight declarations in LinearLayouts
Id: InefficientWeight


When only a single widget in a LinearLayout defines a weight, it is more efficient to assign a width/height of 0dp to it since it will absorb all the remaining space anyway. With a declared width/height of 0dp it does not have to measure its own size first.

 

当在一个LinearLayout布局中仅包含一个定义weight属性的view控件时,直接指定0dp到其width或height属性更高效,因为在初始化时不再需要测量这个view控件的尺寸,反正到最后它都会霸占所有剩余空间的了。

* 注:weight属性仅应用于控件并排排列共用的空间方向,如vertical方向LinearLayout中子控件的height,此时对width无效。

 

5.NestedWeights 

Nested weights are bad for performance


Issue: Looks for nested layout weights, which are costly
Id: NestedWeights


Layout weights require a widget to be measured twice. When a LinearLayout with non-zero weights is nested inside another LinearLayout with non-zero weights, then the number of measurements increase exponentially.

 

6.UnusedResources 

The resource R.drawable.ic_action_search appears to be unused


Issue: Looks for unused resources
Id: UnusedResources


Unused resources make applications larger and slow down builds.

 

 

7.DrawAllocation 避免在draw和layout的时候创建对象,频繁的调用,垃圾回收操作会影响一些UI的体验

Avoid object allocations during draw/layout operations (preallocate and reuse instead)


Issue: Looks for memory allocations within drawing code
Id: DrawAllocation


You should avoid allocating objects during a drawing or layout operation. These are called frequently, so a smooth UI can be interrupted by garbage collection pauses caused by the object allocations.


The way this is generally handled is to allocate the needed objects up front and to reuse them for each drawing operation.


Some methods allocate memory on your behalf (such as Bitmap.create), and these should be handled in the same way.

 

 

8.UseCompoundDrawables

This tag and its children can be replaced by one <TextView/> and a compound drawable


Issue: Checks whether the current node can be replaced by a TextView using compound drawables.
Id: UseCompoundDrawables


A LinearLayout which contains an ImageView and a TextView can be more efficiently handled as a compound drawable.


There's a lint quickfix to perform this conversion in the Eclipse plugin.

 

 

9.MergeRootFrame

This <FrameLayout> can be replaced with a <merge> tag


Issue: Checks whether a root <FrameLayout> can be replaced with a <merge> tag
Id: MergeRootFrame


If a <FrameLayout> is the root of a layout and does not provide background or padding etc, it can often be replaced with a <merge> tag which is slightly more efficient. Note that this depends on context, so make sure you understand how the <merge> tag works before proceeding.


http://android-developers.blogspot.com/2009/03/android-layout-tricks-3-optimize-by.html

 

 

10.UselessParent 有些Layout可以省略

This LinearLayout layout or its FrameLayout parent is useless


Issue: Checks whether a parent layout can be removed.
Id: UselessParent


A layout with children that has no siblings, is not a scrollview or a root layout, and does not have a background, can be removed and have its children moved directly into the parent for a flatter and more efficient layout hierarchy.

 

英文版转自:http://blog.csdn.net/time_hunter/article/details/8664665

发表评论
用户名: 匿名