前面说到了画图,其实更好的就是使用 surfaceView了。
surfaceView 继承于 View,View里面嵌套了一个专门用于画图的 surface,
对于一个View的onDraw()方法,不能够满足将其移动到后台线程中去。因为从后台线程修改一个GUI元素会被显式地禁止的。当需要快速地更新View的UI,或者当前渲染代码阻塞GUI线程的时间过长的时候,SurfaceView就是解决上述问题的最佳选择。SurfaceView封装了一个Surface对象,而不是Canvas。这一点很重要,因为Surface可以使用后台线程绘制。对于那些资源敏感的操作,或者那些要求快速更新或者高速帧率的地方,例如使用3D图形,创建游戏,或者实时预览摄像头,这一点特别有用。
可以直接从内存或硬件设备比如相机等取得图像数据,是个非常重要的绘图容器。它的特性是:可以在主线程之外的线程中向屏幕绘图。这样可以避免画图任务繁重的时候造成主线程阻塞,从而提高了程序的反应速度。绘制的东西直接复制到显存从而显示出来,这使得显示速度会非常快,而在Surface 被销毁之前必须结束。
下面给个简单的例子,就是不停的绘制 ,这样按照前面说的,就可以再 上面绘制各种自己想要的效果了:
class="dp-j" start="1">
- public class SurfaceDraw extends Activity{
- private SurfaceView sf;
- private SurfaceHolder sfh;
-
- @Override
- protected void onCreate(Bundle savedInstanceState) {
-
- super.onCreate(savedInstanceState);
- setContentView(R.layout.activity_draw);
- sf = (SurfaceView) this.findViewById(R.id.SurfaceView01);
-
- sfh = sf.getHolder();
-
- sfh.addCallback(new DoThings());
- }
-
-
- private class DoThings implements SurfaceHolder.Callback{
- @Override
- public void surfaceChanged(SurfaceHolder holder, int format, int width,
- int height) {
-
- System.out.println("surfaceChanged");
- }
-
- @Override
- public void surfaceCreated(SurfaceHolder holder){
- new Thread(){
- public void run() {
- while(true){
-
- Canvas c = sfh.lockCanvas(new Rect(0, 0, 200, 200));
-
- Paint p =new Paint();
- p.setColor(Color.rgb( (int)(Math.random() * 255),
- (int)(Math.random() * 255) , (int)(Math.random() * 255)));
- Rect aa = new Rect( (int)(Math.random() * 100) ,
- (int)(Math.random() * 100)
- ,(int)(Math.random() * 500)
- ,(int)(Math.random() * 500) );
- c.drawRect(aa, p);
-
- sfh.unlockCanvasAndPost(c);
- try {
- Thread.sleep(1000);
-
- } catch (Exception e) {
- }
- }
- };
- }.start();
-
- }
-
- @Override
- public void surfaceDestroyed(SurfaceHolder holder) {
-
- System.out.println("surfaceDestroyed==");
- }
- }
- }
// 实现拖拽效果,也就是动态的绘制
- public class Drag extends Activity {
-
- @Override
- protected void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- DragImage view=new DragImage(this);
- setContentView(view);
- }
-
- private class DragImage extends SurfaceView implements SurfaceHolder.Callback,Runnable,OnTouchListener{
- private Context context;
- private SurfaceHolder holder;
- private Bitmap icon;
- private Paint paint;
- private boolean running=true;
-
- public DragImage(Context context) {
- super(context);
- this.context=context;
- holder = this.getHolder();
- holder.addCallback(this);
- this.setOnTouchListener(this);
- }
-
- @Override
- public void surfaceCreated(SurfaceHolder holder) {
-
- icon = BitmapFactory.decodeResource(context.getResources(),R.drawable.wuranl_1);
- paint=new Paint();
- running=true;
- new Thread(this).start();
-
- }
-
- @Override
- public void surfaceChanged(SurfaceHolder holder, int format, int width,
- int height) {
- }
-
-
- @Override
- public void surfaceDestroyed(SurfaceHolder holder) {
- running=false;
- }
-
- @Override
- public void run() {
- int SLEEP_TIME=100;
- while (running) {
-
- Canvas canvas = holder.lockCanvas();
- canvas.drawColor(Color.BLACK);
- canvas.drawBitmap(icon, rect.left,rect.top,null);
- holder.unlockCanvasAndPost(canvas);
-
- }
- }
-
-
- private Point point=new Point();
- private Rect rect;
- private boolean canDrag=false;
- private int offsetX=0,offsetY=0;
- @Override
- public boolean onTouch(View v, MotionEvent event) {
-
- switch (event.getAction()) {
-
-
- case MotionEvent.ACTION_DOWN:
- point.x=(int)event.getX();
- point.y=(int)event.getY();
- if(rect.contains(point.x, point.y)){
- canDrag=true;
- offsetX=point.x-rect.left;
- offsetY=point.y-rect.top;
- }
- break;
-
-
- case MotionEvent.ACTION_MOVE:
- if(canDrag){
- rect.left=(int)event.getX()-offsetX;
- rect.top=(int)event.getY()-offsetY;
- rect.right=rect.left+icon.getWidth();
- rect.bottom=rect.top+icon.getHeight();
- if (rect.left < 0) {
- rect.left = 0;
- rect.right = rect.left+icon.getWidth();
- }
- if (rect.right > getMeasuredWidth()) {
- rect.right = getMeasuredWidth();
- rect.left = rect.right-icon.getWidth();
- }
- if (rect.top < 0) {
- rect.top = 0;
- rect.bottom = rect.top+icon.getHeight();
- }
- if (rect.bottom > getMeasuredHeight()) {
- rect.bottom = getMeasuredHeight();
- rect.top = rect.bottom-icon.getHeight();
- }
- }
- break;
- case MotionEvent.ACTION_UP:
- canDrag=false;
- break;
-
- default:
- break;
- }
- return true;
- }
-
- }
- }
还有前面在 View上面绘制的动态折线图,在surfaceView上效果也更好呢