android开发(29) 自定义曲线,可拖动,无限加载_移动开发_编程开发_程序员俱乐部

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android开发(29) 自定义曲线,可拖动,无限加载

 2013/10/10 18:19:53  张云飞VIR  博客园  我要评论(0)
  • 摘要:项目需要做一个曲线,该曲线的数据时不断加载的。如下图,当不断向左拖动时,图形曲线要随着拖动移动,并在拖动到边界时需要加载更多数据。先看步骤:1.在Activity里放一个surfaceView2.为surfaceView添加监听器surfaceHolder=surfaceView1.getHolder();mMySurfaceCallback=newMySurfaceCallback();surfaceHolder.addCallback(mMySurfaceCallback);3.实现监听器
  • 标签:android 可拖动 开发 自定义 Android开发

项目需要 做一个曲线,该曲线的数据时不断加载的。如下图,当不断向左拖动时,图形曲线要随着拖动移动,并在拖动到边界时需要加载更多数据。

 

先看步骤:

1.在Activity里放一个surfaceView

2.为surfaceView 添加监听

class="brush:java;gutter:true;">                surfaceHolder = surfaceView1.getHolder();
		mMySurfaceCallback = new MySurfaceCallback();
		surfaceHolder.addCallback(mMySurfaceCallback);

3.实现监听器。

    class MySurfaceCallback implements android.view.SurfaceHolder.Callback {
        MyDraw mMyDraw;

        @Override
        public void surfaceChanged(SurfaceHolder holder, int format, int width,
                int height) {
            mMyDraw.onSurfaceChanged();
        }

        @Override
        public void surfaceCreated(SurfaceHolder holder) {
            mMyDraw = new MyDraw();
            mMyDraw.draw();
        }

        @Override
        public void surfaceDestroyed(SurfaceHolder holder) {

        }

    }

4.编写绘制图形的方法

class MyDraw {
        Paint p;
        Canvas canvas;

        int unit_x = 80; // 单位 宽度,根据要 绘制的个数不同而计算
        int unit_y = 10;// 单位高度 ,固定

        final int preInit_x = 50;// 开始位置
        final int preInit_y = 550;// 最大的Y顶点。

        Point origin;

        final int MAX_Fliing_X = unit_x * 20;// 最大20个

        public MyDraw() {
            super();
            p = new Paint(); // 创建画笔

            origin = new Point(preInit_x, preInit_y);// 坐标系的原点
        }

        /**
         * 拖动的范围,x > 0说明是 从左到右拖动。 x<0是从右向左拖动
         * 
         * @param x_changed
         */
        public void onFliing(float x_changed) {
            float newX = origin.x + x_changed;
            if (newX > preInit_x)
                newX = preInit_x;
            int minNewX = -((result.length) * unit_x - surfaceView1.getWidth());
            boolean isToEnd = false;// 是否到达了最后一个点。即拖到最右侧极限处。
            if (newX < minNewX) {
                newX = minNewX;
                isToEnd = true;
            }
            int x = (int) newX;
            if (x == origin.x)
                return;
            origin = new Point(x, origin.y);//更改坐标系原点的位置
            draw();

            if (isToEnd) {// 触发 到达顶点的方法。
                raiseScrollToEnd();
            }
        }

        public void draw() {
            canvas = surfaceHolder.lockCanvas();
            onDdraw(canvas);
            surfaceHolder.unlockCanvasAndPost(canvas);
        }

        public void onDdraw(Canvas c) {
            Log.i("PDWY", String.format("新原点位置 :(%s, %s)", origin.x, origin.y));

            Rect r;

            int height = c.getHeight();
            int width = c.getWidth();

            c.drawColor(Color.BLACK);

            p.setColor(Color.RED);
            p.setStrokeWidth(2);
            p.setStyle(Paint.Style.STROKE);
            r = new Rect(2, 2, width - 2, height - 2);
            c.drawRect(r, p);

            p.reset();
            p.setColor(Color.RED);
            p.setStrokeWidth(5);

            float[] lines = new float[max_unit];
            lines = evalPosition(result, unit_x, unit_y, origin);
            // lines = new float[]{0,0,50,500,100,400,100,400,150,500,0,0};
            // drawLines方法用一组float表示要绘制的直线,每个直线用4个点表示,前两个为起端点,后两个为终端点
            c.drawLines(lines, 2, lines.length - 2, p);
            p.reset();
            p.setColor(Color.parseColor("#dcdcdc"));
            drawEndPoint(lines, 2, lines.length - 2, p, c);
        }

        private void drawEndPoint(float[] lines, int offset, int count,
                Paint p2, Canvas c) {
            for (int i = offset; i < count; i += 2) {
                float x = lines[i];
                float y = lines[i + 1];
                c.drawCircle(x, y, 8, p2);
            }
        }

        private float[] evalPosition(float[] result2, int unit_widht,
                int unit_height, Point origin) {
            if (result2 == null)
                return new float[0];
            float[] val = new float[result2.length * 4];

            for (int i = 0; i < result2.length; i++) {
                float y = origin.y - result2[i] * unit_height;
                float x = origin.x + unit_widht * i;

                val[i * 4 + 0] = x;
                val[i * 4 + 1] = y;
                val[i * 4 + 2] = x;
                val[i * 4 + 3] = y;
            }
            return val;
        }

        final int max_unit = 6;

        public void onSurfaceChanged() {

        }
    }

5. 注册 手势 ,当手指拖动时,曲线要随着变化。

    surfaceView1.setOnTouchListener(new OnTouchListener() {
            int state = 0;
            float x_start;

            @Override
            public boolean onTouch(View v, MotionEvent event) {
                // mGestureDetector.onTouchEvent(event);
                if (event.getAction() == MotionEvent.ACTION_DOWN) {
                    state = 1;
                    x_start = event.getX();
                }
                if (event.getAction() == MotionEvent.ACTION_UP) {
                    state = 0;
                    x_start = 0;
                }
                if (event.getAction() == MotionEvent.ACTION_MOVE) {
                    if (state == 1) {
                        if (mMySurfaceCallback != null
                                && mMySurfaceCallback.mMyDraw != null) {
                            float xEnd = event.getX();
                            float x_changed = (float) ((xEnd - x_start) / 1.3);
                            if (Math.abs(x_changed) > 5) {
                                Log.i("PDWY", "移动了 " + x_changed);
                                mMySurfaceCallback.mMyDraw.onFliing(x_changed);

                                x_start = xEnd;
                            }
                        }
                    }
                }
                return true;
            }
        });

 

6。记得计算坐标位置,当不断向左拖动,拖动到 最后时,触发一个 自定义的 事件 onScrollToEnd。订阅了该事件的对象可以在 适当的时机 “加载更多的数据”

/**
		 * 拖动的范围,x > 0说明是 从左到右拖动。 x<0是从右向左拖动
		 * 
		 * @param x_changed
		 */
		public void onFliing(float x_changed) {
			float newX = origin.x + x_changed;
			if (newX > preInit_x)
				newX = preInit_x;
			int minNewX = -((result.length) * unit_x - surfaceView1.getWidth());
			boolean isToEnd = false;// 是否到达了最后一个点。即拖到最右侧极限处。
			if (newX < minNewX) {
				newX = minNewX;
				isToEnd = true;
			}
			int x = (int) newX;
			if (x == origin.x)
				return;
			origin = new Point(x, origin.y);//更改坐标系原点的位置
			draw();

			if (isToEnd) {// 触发 到达顶点的方法。
				raiseScrollToEnd();
			}
		}

  自定义事件的实现

ScrollToEndListener mScrollToEndListener;

    private void raiseScrollToEnd() {
        if (mScrollToEndListener != null)
            mScrollToEndListener.onScrollToEnd();
    }

    public void setScrollToEndListener(ScrollToEndListener scrollToEndListener) {
        mScrollToEndListener = scrollToEndListener;
    }

    public static interface ScrollToEndListener {
        public void onScrollToEnd();
    }

-------------------------

最后,看看如何使用它:

public class MainActivity extends Activity {
    SurfaceView surfaceView1;
    
    MyCustomCurve mMyCustomCurve;
    
    float[] result;
    
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        
        Package pck = Package.getPackage(this.getPackageName());
        Resources resource = this.getResources();
        
        surfaceView1 = (SurfaceView)findViewById(resource.getIdentifier("surfaceView1", "id", pck.getName()));
        
        mMyCustomCurve = new MyCustomCurve(this,surfaceView1);
        
        result = new float[] { 1, 30, 50, 40, 30, 5, 15, 35, 20,3,12,15,31, 30, 50, 40, 30, 5, 15, 35, 20,3,12,15,15};
        mMyCustomCurve.setResult(result);
        
        //当读取到数据的终点时
        mMyCustomCurve.setScrollToEndListener(new ScrollToEndListener() {
            
            @Override
            public void onScrollToEnd() {
                ArrayList<Float> lst = new ArrayList<Float>();
                for (int i = 0; i < result.length; i++) {
                    lst.add(result[i]);
                }
                
                //追加新的数据,随机添加10个数字,值不大于50.
                Random r = new Random();
                for (int j = 0; j < 10; j++) {
                    lst.add(r.nextFloat() * 50);
                }
                
                float[] newArray = new float[lst.size()];
                for (int i = 0; i < lst.size(); i++) {
                    newArray[i] = lst.get(i);
                }
                result = newArray;
                //设置新的数据源
                mMyCustomCurve.setResult(result);
                Toast.makeText(MainActivity.this, "加载了一次新的数据", 0).show();
            }
        });
    }

 

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