【SignalR学习系列】3. SignalR实时高刷新率程序_.NET_编程开发_程序员俱乐部

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【SignalR学习系列】3. SignalR实时高刷新率程序

 2017/7/23 5:33:44  soulless  程序员俱乐部  我要评论(0)
  • 摘要:创建项目创建一个空的Web项目,并在Nuget里面添加SignalR,jQueryUI包,添加以后项目里包含了jQuery,jQuery.UI,和SignalR的脚本。创建基础应用添加一个SignalRHub类,并命名为MoveShapeHub,更新代码。usingMicrosoft.AspNet.SignalR;usingNewtonsoft.Json;namespaceSignalRDemo3{publicclassMoveShapeHub:Hub
  • 标签:程序 学习

创建项目

创建一个空的 Web 项目,并在 Nuget 里面添加 SignalR,jQuery UI 包,添加以后项目里包含了 jQuery,jQuery.UI ,和 SignalR 的脚本

 

创建基础应用

添加一个 SignalR Hub 类,并命名为 MoveShapeHub ,更新代码。

using Microsoft.AspNet.SignalR;
using Newtonsoft.Json;

namespace SignalRDemo3
{
    public class MoveShapeHub : Hub
    {
        public void UpdateModel(ShapeModel clientModel)
        {
            clientModel.LastUpdatedBy = Context.ConnectionId;
            // Update the shape model within our broadcaster
            Clients.AllExcept(clientModel.LastUpdatedBy).updateShape(clientModel);
        }
    }

    public class ShapeModel
    {
        // We declare Left and Top as lowercase with 
        // JsonProperty to sync the client and server models
        [JsonProperty("left")]
        public double Left { get; set; }
        [JsonProperty("top")]
        public double Top { get; set; }
        // We don't want the client to get the "LastUpdatedBy" property
        [JsonIgnore]
        public string LastUpdatedBy { get; set; }
    }
}

当程序启动的时候启动Hub

添加 Owin 类,并在里面配置 SignalR

using Microsoft.Owin;
using Owin;

[assembly: OwinStartup(typeof(SignalRDemo3.Startup))]

namespace SignalRDemo3
{
    public class Startup
    {
        public void Configuration(IAppBuilder app)
        {
            // For more information on how to configure your application, visit https://go.microsoft.com/fwlink/?LinkID=316888
            app.MapSignalR();
        }
    }
}

 

添加客户端

添加一个名为 Index 的 html 页面,并设置为启动页面。

<!DOCTYPE html>
<html>
<head>
    <title>SignalR MoveShape Demo</title>
    <style>
        #shape {
            width: 100px;
            height: 100px;
            background-color: #FF0000;
        }
    </style>
</head>
<body>
    <script src="Scripts/jquery-3.1.1.min.js"></script>
    <script src="Scripts/jquery-ui-1.12.1.min.js"></script>
    <script src="Scripts/jquery.signalR-2.2.2.js"></script>
    <script src="/signalr/hubs"></script>
    <script>
        $(function () {
            var moveShapeHub = $.connection.moveShapeHub,
                $shape = $("#shape"),
                shapeModel = {
                    left: 0,
                    top: 0
                };
            moveShapeHub.client.updateShape = function (model) {
                shapeModel = model;
                $shape.css({ left: model.left, top: model.top });
            };
            $.connection.hub.start().done(function () {
                $shape.draggable({
                    drag: function () {
                        shapeModel = $shape.offset();
                        moveShapeHub.server.updateModel(shapeModel);
                    }
                });
            });
        });
    </script>

    <div id="shape" />
</body>
</html>

上面的 Html 和 JavaScript 代码创建一个名为 Shape 的 Div ,并且通过jQuery库给 Shape 提供了拖拽功能,并通过拖拽事件向服务器发送 Shape 的当前位置。

现在可以 F5 启动调试看效果,当程序启动以后,打开另一个浏览器窗口,输入地址,你可以在一个窗口拖拽红色的 Shape,另一个窗口的 Shape 也会跟着动。

 

 

添加客户端循环

如果每次鼠标移动都发送数据到服务端,那就需要很多网络流量,我们必须降低发送数据的频率。我们可以通过 setInterval 函数,设置一个固定的时间来发送数据到服务器。

<!DOCTYPE html>
<html>
<head>
    <title>SignalR MoveShape Demo</title>
    <style>
        #shape {
            width: 100px;
            height: 100px;
            background-color: #FF0000;
        }
    </style>
</head>
<body>
    <script src="Scripts/jquery-3.1.1.min.js"></script>
    <script src="Scripts/jquery-ui-1.12.1.min.js"></script>
    <script src="Scripts/jquery.signalR-2.2.2.js"></script>
    <script src="/signalr/hubs"></script>
    <script>
        $(function () {
            var moveShapeHub = $.connection.moveShapeHub,
                $shape = $("#shape"),
                // Send a maximum of 2 messages per second
                // (mouse movements trigger a lot of messages)
                messageFrequency = 2,
                // Determine how often to send messages in
                // time to abide by the messageFrequency
                updateRate = 1000 / messageFrequency,
                shapeModel = {
                    left: 0,
                    top: 0
                },
                moved = false;
            moveShapeHub.client.updateShape = function (model) {
                shapeModel = model;
                $shape.css({ left: model.left, top: model.top });
            };
            $.connection.hub.start().done(function () {
                $shape.draggable({
                    drag: function () {
                        shapeModel = $shape.offset();
                        moved = true;
                    }
                });
                // Start the client side server update interval
                setInterval(updateServerModel, updateRate);
            });
            function updateServerModel() {
                // Only update server if we have a new movement
                if (moved) {
                    moveShapeHub.server.updateModel(shapeModel);
                    moved = false;
                }
            }
        });
    </script>

    <div id="shape" />
</body>
</html>

可以用上面的代码更新刚才的 Index.html页面,然后F5调试,可以发现现在拖动一个 Shape 以后在另一个浏览器里的 Shape 半秒钟才会更新。

 

增加服务端循环

更新 MoveShapeHub.cs

using Microsoft.AspNet.SignalR;
using Newtonsoft.Json;
using System;
using System.Threading;

namespace SignalRDemo3
{
    public class Broadcaster
    {
        private readonly static Lazy<Broadcaster> _instance =
            new Lazy<Broadcaster>(() => new Broadcaster());
        // We're going to broadcast to all clients once 2 second
        private readonly TimeSpan BroadcastInterval =
            TimeSpan.FromMilliseconds(2000);
        private readonly IHubContext _hubContext;
        private Timer _broadcastLoop;
        private ShapeModel _model;
        private bool _modelUpdated;
        public Broadcaster()
        {
            // Save our hub context so we can easily use it 
            // to send to its connected clients
            _hubContext = GlobalHost.ConnectionManager.GetHubContext<MoveShapeHub>();
            _model = new ShapeModel();
            _modelUpdated = false;
            // Start the broadcast loop
            _broadcastLoop = new Timer(
                BroadcastShape,
                null,
                BroadcastInterval,
                BroadcastInterval);
        }
        public void BroadcastShape(object state)
        {
            // No need to send anything if our model hasn't changed
            if (_modelUpdated)
            {
                // This is how we can access the Clients property 
                // in a static hub method or outside of the hub entirely
                _hubContext.Clients.AllExcept(_model.LastUpdatedBy).updateShape(_model);
                _modelUpdated = false;
            }
        }
        public void UpdateShape(ShapeModel clientModel)
        {
            _model = clientModel;
            _modelUpdated = true;
        }
        public static Broadcaster Instance
        {
            get
            {
                return _instance.Value;
            }
        }
    }

    public class MoveShapeHub : Hub
    {
        // Is set via the constructor on each creation
        private Broadcaster _broadcaster;
        public MoveShapeHub()
            : this(Broadcaster.Instance)
        {
        }
        public MoveShapeHub(Broadcaster broadcaster)
        {
            _broadcaster = broadcaster;
        }
        public void UpdateModel(ShapeModel clientModel)
        {
            clientModel.LastUpdatedBy = Context.ConnectionId;
            // Update the shape model within our broadcaster
            _broadcaster.UpdateShape(clientModel);
        }
    }

    public class ShapeModel
    {
        // We declare Left and Top as lowercase with 
        // JsonProperty to sync the client and server models
        [JsonProperty("left")]
        public double Left { get; set; }
        [JsonProperty("top")]
        public double Top { get; set; }
        // We don't want the client to get the "LastUpdatedBy" property
        [JsonIgnore]
        public string LastUpdatedBy { get; set; }
    }
}

上面的代码新建了一个 Broadcaster 类,通过类 Timer 来进行节流。

因为 Hub 实例每次都会重新创建,所以只能创建一个 Broadcaster 的单例模型。调用客户端 UpdateShape 的方法被移出了 hub 。现在它通过类 Broadcaster 来管理,通过名为 _broadcastLoop 的 timer 每两秒更新一次。

最后因为不能直接在 hub 里调用客户端方法,类 Broadcaster 需要通过 GlobalHost 来获取到当前进行操作的 hub。

最终使用 F5 进行调试,虽然客户端设置了半秒一次的刷新,但是因为服务器端设置了2秒一次刷新,所以你在当前浏览器里移动 Shape ,两秒钟过后另一个浏览器里的 Shape 才会移动到当前位置。

 

源代码链接:

链接: https://pan.baidu.com/s/1o8NXwTW 密码: 5r5i

 

参考链接:

https://docs.microsoft.com/zh-cn/aspnet/signalr/overview/getting-started/tutorial-high-frequency-realtime-with-signalr

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