昨天晚上咸的,想自己做个2048试试,折腾到半夜算是有点成果,分享下,由于搞的太晚也没来得及加注释,最后也没有优化重构,就简单看下思路吧
先看个拼图的小游戏消化下
class="java">import java.io.IOException; /** * 控制台玩拼图游戏 * @author c * 码农扣扣群:2177712 */ public class Puzzle { static final int X = 3; static final int Y = 3; static int tar[][] = new int[X][Y]; static int BX,BY; static int step = 0; static void init(){ /*正常排序插入*/ int index = 0; for (int i = 0; i < X; i++) { for (int j = 0; j < Y; j++) { tar[i][j] = index++; } } /*打乱排序*/ for (int i = 0; i < tar.length; i++) { for (int j = 0; j < tar[i].length; j++) { int temp = tar[i][j]; int randomX, randomY; randomX = (int) (Math.random()*X); randomY = (int) (Math.random()*tar[randomX].length); tar[i][j] = tar[randomX][randomY]; tar[randomX][randomY] = temp; } } } static void outPrint(){ boolean isok = true; for (int i = 0; i < X; i++) { for (int j = 0; j < Y; j++) { if(tar[i][j] == 0){ System.out.print(" [囧]"); BX = i;BY = j; }else{ if(tar[i][j]!=(i*(Y) + j + 1)){ isok = false; } System.out.print(" ["+(tar[i][j]<10?" "+tar[i][j]:tar[i][j])+"]"); } } System.out.println(); } if(isok){ System.out.println("恭喜获胜!步数: "+step); }else{ System.out.println("go on! 步数: "+step); } } static void change(int dir){ switch (dir) { case 115://S 下 if(BX != 0){ tar[BX][BY] = tar[BX-1][BY]; tar[BX-1][BY] = 0; BX--; step++; outPrint(); } break; case 100://D 右 if(BY != 0){ tar[BX][BY] = tar[BX][BY-1]; tar[BX][BY-1] = 0; BY--; step++; outPrint(); } break; case 119://W 上 if(BX != X-1){ tar[BX][BY] = tar[BX+1][BY]; tar[BX+1][BY] = 0; BX++; step++; outPrint(); } break; case 97://A 左 if(BY != Y-1){ tar[BX][BY] = tar[BX][BY+1]; tar[BX][BY+1] = 0; BY++; step++; outPrint(); } break; default: break; } } public static void main(String[] args) throws IOException { init(); outPrint(); while(true){ int read = System.in.read(); change(read); } } }
?按W S A D 为上下左右,其实就是一个二维数组,来按方向改变相邻的位置
下面这个是2048的游戏,跟上面差不多,就是要相邻的加在一起,然后去掉空格的(值为0),看看吧,欢迎拍砖
import java.io.IOException; import java.util.*; /** * Java 控制台 开发2048 * @author c * 码农秋秋群->21/777/12 * */ public class Game2048 { static final int X = 5; static final int Y = 6; static int model[][] = new int[X][Y]; static int step = 0; static boolean gameover = false; static int enumM[] = {2,2,2,2,4,4,4,8}; static void outPrint(){ for (int i = 0; i < X; i++) { for (int j = 0; j < Y; j++) { System.out.print(" ["); if(model[i][j]==0){ System.out.print(" "); } if(model[i][j]>0&&model[i][j]<9){ System.out.print(" "+model[i][j]+" "); } if(model[i][j]>9&&model[i][j]<100){ System.out.print(" "+model[i][j]+" "); } if(model[i][j]>99&&model[i][j]<1000){ System.out.print(" "+model[i][j]); } if(model[i][j]>999){ System.out.print(model[i][j]); } System.out.print("]"); //+(model[i][j] == 0?" ":model[i][j])+"]"); } System.out.println(); } } static void change(int dir){ switch (dir) { case 115://S 下 int[] xp4 = new int[Y]; for (int i = 0; i < Y; i++) { boolean goon = true; while (goon) { int[] temp = new int[X]; int tempIdex = X-1; for (int j = X-1; j >=0; j--) { if(model[j][i]!=0){ temp[tempIdex--] = model[j][i]; } } boolean hv = false; for (int j = X-1; j >0; j--) { if(temp[j] == temp[j-1]&&temp[j]!=0){ temp[j] = temp[j]*2; temp[j-1] = 0; hv = true; } } goon = hv; int is0 = 0; for (int j = X-1; j >=0; j--) { model[j][i] = temp[j]; if(temp[j]==0) is0++; } if(is0>0){ xp4[i] = 1;//可插牌 } } } //插牌 List<Integer> space4 = new ArrayList<Integer>(); for (int j = 0; j < xp4.length; j++) { if(xp4[j]==1){ space4.add(j); } } if(space4.size()==0){ gameover = true; System.out.println("game over"); System.exit(0); }else{ int a = (int) (Math.random()*(space4.size())); Integer index = space4.get(a); for (int j = X-1; j >=0 ; j--) { if(model[j][index]==0){ model[j][index] = enumM[(int) (Math.random()*enumM.length)]; break; } } } outPrint(); break; case 100://D 右 int[] xp = new int[X]; for (int i = 0; i < X; i++) { boolean goon = true; while (goon) { int[] temp = new int[Y]; int tempIdex = Y-1; //去空 for (int j = Y-1; j >=0 ; j--) { if(model[i][j]!=0){ temp[tempIdex--] = model[i][j]; } } boolean hv = false; //合并 for (int j = 0; j < Y-1; j++) { if(temp[j] == temp[j+1]&&temp[j]!=0){ temp[j] = temp[j]*2; temp[j+1] = 0; hv = true; } } goon = hv; int is0 = 0; for (int j = 0; j < Y; j++) { model[i][j] = temp[j]; if(temp[j]==0) is0++; } if(is0>0){ xp[i] = 1;//可插牌 } } } //插牌 List<Integer> space = new ArrayList<Integer>(); for (int j = 0; j < xp.length; j++) { if(xp[j]==1){ space.add(j); } } if(space.size()==0){ gameover = true; System.out.println("game over"); System.exit(0); }else{ int a = (int) (Math.random()*(space.size())); Integer index = space.get(a); for (int j = Y-1; j >=0 ; j--) { if(model[index][j]==0){ model[index][j] = enumM[(int) (Math.random()*enumM.length)]; break; } } } outPrint(); break; case 119://W 上 int[] xp3 = new int[Y]; for (int i = 0; i < Y; i++) { boolean goon = true; while (goon) { int[] temp = new int[X]; int tempIdex = 0; for (int j = 0; j < X; j++) { if(model[j][i]!=0){ temp[tempIdex++] = model[j][i]; } } boolean hv = false; for (int j = 0; j < X-1; j++) { if(temp[j] == temp[j+1]&&temp[j]!=0){ temp[j] = temp[j]*2; temp[j+1] = 0; hv = true; } } goon = hv; int is0 = 0; for (int j = 0; j < X; j++) { model[j][i] = temp[j]; if(temp[j]==0) is0++; } if(is0>0){ xp3[i] = 1;//可插牌 } } } //插牌 List<Integer> space3 = new ArrayList<Integer>(); for (int j = 0; j < xp3.length; j++) { if(xp3[j]==1){ space3.add(j); } } if(space3.size()==0){ gameover = true; System.out.println("game over"); System.exit(0); }else{ int a = (int) (Math.random()*(space3.size())); Integer index = space3.get(a); for (int j = 0; j < X ; j++) { if(model[j][index]==0){ model[j][index] = enumM[(int) (Math.random()*enumM.length)]; break; } } } outPrint(); break; case 97://A 左 int[] xp2 = new int[X]; for (int i = 0; i < X; i++) { boolean goon = true; while (goon) { int[] temp = new int[Y]; int tempIdex = 0; for (int j = 0; j < Y ; j++) { if(model[i][j]!=0){ temp[tempIdex++] = model[i][j]; } } boolean hv = false; for (int j = 0; j < Y-1; j++) { if(temp[j] == temp[j+1]&&temp[j]!=0){ temp[j] = temp[j]*2; temp[j+1] = 0; hv = true; } } goon = hv; int is0 = 0; for (int j = 0; j < Y; j++) { model[i][j] = temp[j]; if(temp[j]==0) is0++; } if(is0>0){ xp2[i] = 1;//可插牌 } } } //插牌 List<Integer> space2 = new ArrayList<Integer>(); for (int j = 0; j < xp2.length; j++) { if(xp2[j]==1){ space2.add(j); } } if(space2.size()==0){ gameover = true; System.out.println("game over"); System.exit(0); }else{ int a = (int) (Math.random()*(space2.size())); Integer index = space2.get(a); for (int j = 0; j <Y ; j++) { if(model[index][j]==0){ model[index][j] = enumM[(int) (Math.random()*enumM.length)]; break; } } } outPrint(); break; default: break; } } public static void main(String[] args) throws IOException { int randomX, randomY; randomX = (int) (Math.random()*X); randomY = (int) (Math.random()*model[randomX].length); model[randomX][randomY] = 2; randomX = (int) (Math.random()*X); randomY = (int) (Math.random()*model[randomX].length); model[randomX][randomY] = 2; randomX = (int) (Math.random()*X); randomY = (int) (Math.random()*model[randomX].length); model[randomX][randomY] = 4; randomX = (int) (Math.random()*X); randomY = (int) (Math.random()*model[randomX].length); model[randomX][randomY] = 8; outPrint(); while(!gameover){ int read = System.in.read(); change(read); } } }
?有兴趣的可以重构下,有些方法应该是可以抽出来公用的