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拓扑图线条流动效果

 2014/9/9 20:46:29    程序员俱乐部  我要评论(0)
  • 摘要:图论中边是重要元素,它连接各个顶点构成拓扑图,有向图中,边具有方向性,在画布中表现为箭头,在实际应用中,边可以代表链路,链路上不只是有方向,还有流量,信号种类等信息,光用箭头表现力就不够了,可增加线条线型,以及流动效果来体现,这里介绍Qunee1.6中线条流动效果的实现虚线流动效果虚线流动效果在连线示例中有演示,使用虚线偏移量样式,不断增大,实现线条的流动虚线流动代码varoffset=0;varindex=0;vartimer=setInterval(function(){offset+=
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  图论中边是重要元素,它连接各个顶点构成拓扑图,有向图中,边具有方向性,在画布中表现为箭头,在实际应用中,边可以代表链路,链路上不只是有方向,还有流量,信号种类等信息,光用箭头表现力就不够了,可增加线条线型,以及流动效果来体现,这里介绍 Qunee 1.6 中线条流动效果的实现 线条流动效果

  虚线流动效果

  虚线流动效果在 连线示例中有演示,使用虚线偏移量样式,不断增大,实现线条的流动

  虚线流动代码

var offset = 0;
var index = 0;
var timer = setInterval (function (){
    offset += -1;
//    edge2.setStyle (Q.Styles.EDGE_LINE_DASH_OFFSET, offset);     edge1.setStyle (Q.Styles.EDGE_LINE_DASH_OFFSET, offset);
    index++;
    index = index%20;
    edge2.setStyle (Q.Styles.ARROW_TO_OFFSET, -0.3 -0.02 * (20 - index));
    edge1.setStyle (Q.Styles.ARROW_FROM_OFFSET, {x: 0.3 + 0.02 * (20 - index), y: -10});
}, 150);

  运行效果

虚线流动效果

 

  定制流动效果

  对于更高级的流动需求,需要定制来实现,原理是在线条上挂载一个小图标,让这个图标沿线移动,从而形成动画效果

  实现代码

  下面的代码实现在线条上移动小图标

var line = graph.createShapeNode ("Line");
line.moveTo (-100, 0);
line.lineTo (200, 0);
line.curveTo (300, 0, 300, 100, 200, 100);
line.lineTo (0, 100);
line.closePath ();
line.setStyle (Q.Styles.SHAPE_STROKE_STYLE, "#2898E0");
line.setStyle (Q.Styles.SHAPE_LINE_DASH, [8, 5, 0.1, 6]);
line.setStyle (Q.Styles.SHAPE_STROKE, 3);
line.setStyle (Q.Styles.LINE_CAP, "round");
line.setStyle (Q.Styles.SHAPE_OUTLINE_STYLE, "#fcfb9b");

var ui = new Q.ImageUI ("images/flow.png");
ui.position = {x: 0, y: 0};
ui.size = {width: 20};
ui.renderColor = "#F00";
line.addUI (ui);

setTimeout (function A (){
    var x = ui.position.x + 20;
    ui.position = {x: x % (ui.parent.length || 1), y: 0};
    line.invalidate ();
    setTimeout (A, 300);
}, 100)

  运行效果 

线条上的流动效果

  进一步封装

  上面的实现太随意,实际使用不太方便,可以进一步封装成专门用于流动支持的类,这样可以通过一个定时器实现所有的流动支持,我们创建一个 FlowingSupport 的类,详细代码如下

  FlowingSupport 类代码

function FlowingSupport (graph) {
    this.flowMap = {};
    this.graph = graph;
}
FlowingSupport.prototype = {
    flowMap: null,
    length: 0,
    gap: 40,
    graph: null,
    addFlowing: function (edgeOrLine, count, byPercent) {
        var flowList = this.flowMap[edgeOrLine.id];
        if(!flowList){
            flowList = this.flowMap[edgeOrLine.id] = [];
            this.length++;
        }
        count = count || 1;
        while(--count >= 0){
            var ui = new Q.ImageUI ("network/images/flow.png");
            ui.position = {x: 0, y: 0};
            ui.size = {width: 20};
            ui.renderColor = "#F00";
            flowList.push (ui);
            flowList.byPercent = byPercent;
            edgeOrLine.addUI (ui);
        }
    },
    removeFlowing: function (id){
        var flowList = this.flowMap[id];
        if(!flowList){
            return;
        }
        var edgeOrLine = this.graph.getElement (id);
        if(edgeOrLine){
            flowList.forEach (function (ui){
                edgeOrLine.removeUI (ui);
            })
        }
        this._doRemove (id);
    },
    _doRemove: function (id){
        delete this.flowMap[id];
        this.length--;
    },
    timer: null,
    perStep: 10,
    stop: function (){
        clearTimeout (this.timer);
    },
    start: function (){
        if(this.timer){
            clearTimeout (this.timer);
        }
        var offset = 0;
        var scope = this;
        scope.timer = setTimeout (function A () {
            if (!scope.length) {
                scope.timer = setTimeout (A, 2000);
                offset = 0;
                return;
            }
            offset += 1;
            for(var id in scope.flowMap){
                var ui = scope.graph.getUI (id);
                if(!ui){
                    scope._doRemove (id);
                    continue;
                }
                var lineLength = ui.length;
                if(!lineLength){
                    continue;
                }
                var flowList = scope.flowMap[id];
                if(flowList.byPercent){
                    //按百分比,0 - 1 跑完整条线,线长度不同,速度也不同,跑完一圈的时间相同 var x = offset * 2;
                    var gap = 15;
                    scope.flowMap[id].forEach (function (ui){
                        ui.position = {x: (x % 100) / 100, y: 0};
                        x += gap;
                    });
                }else{
                    //按固定距离移动,速度相同,线条越长跑完一圈的时间越长 var x = offset * scope.perStep;
                    scope.flowMap[id].forEach (function (ui){
                        ui.position = {x: x % lineLength, y: 0};
                        x += scope.gap;
                    });
                }
                scope.graph.invalidateUI (ui);

                //dashed line var data = ui.data;
                if(data instanceof Q.Edge){
                    if(data.getStyle (Q.Styles.EDGE_LINE_DASH)){
                        data.setStyle (Q.Styles.EDGE_LINE_DASH_OFFSET, -offset);
                    }
                }else if(data instanceof Q.ShapeNode){
                    if(data.getStyle (Q.Styles.SHAPE_LINE_DASH)) {
                        data.setStyle (Q.Styles.SHAPE_LINE_DASH_OFFSET, -offset);
                    }
                }
            }
            scope.timer = setTimeout (A, 200);
        }, 200);
    }
}

  使用如下

  这里的第二个参数为图标数量,第三个参数为是否按百分比流动,如果按百分比流动,每次移动的距离为线条长度的百分之二,这意味着不同长度的线条流动一圈,花费的时间相同

var flowingSupport = new FlowingSupport (graph);
flowingSupport.addFlowing (edge, 3);
flowingSupport.addFlowing (edge2, 1);
flowingSupport.addFlowing (line, 1, true);
flowingSupport.addFlowing (line2, 2, true);

graph.callLater (function (){
    flowingSupport.start ();
})

  运行效果

线条流动效果

  在线演示

  http://demo.qunee.com/#Flowing%20Demo

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