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android Camera 数据流程分析

 2014/8/20 11:09:57  xiaochao1234  程序员俱乐部  我要评论(0)
  • 摘要:这篇文章主要针对其数据流程进行分析。Camera一般用于图像浏览、拍照和视频录制。这里先对图像浏览和拍照的数据流进行分析,后面再对视频电话部分进行分析。1、针对HAL层对摄像头数据处理补充一下Linux中使用V4L2最为摄像头驱动,V4L2在用户空间通过各种ioctl调用进行控制,并且可以使用mmap进行内存映射常用IOCTL函数介绍:ioctl函数命令参数如下:.vidioc_querycap=vidioc_querycap,//查询驱动功能
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这篇文章主要针对其数据流程进行分析。Camera一般用于图像浏览、拍照和视频录制。这里先对图像浏览和拍照的数据流进行分析,后面再对视频电话部分进行分析。

 


1、针对HAL层对摄像头数据处理补充一下

 


Linux中使用V4L2最为摄像头驱动,V4L2在用户空间通过各种ioctl调用进行控制,并且可以使用mmap进行内存映射

常用IOCTL函数介绍:
ioctl函数命令参数如下:
 .vidioc_querycap  = vidioc_querycap,    //查询驱动功能
 .vidioc_enum_fmt_vid_cap = vidioc_enum_fmt_vid_cap,  //获取当前驱动支持的视频格式
 .vidioc_g_fmt_vid_cap  = vidioc_g_fmt_vid_cap,       //读取当前驱动的频捕获格式
 .vidioc_s_fmt_vid_cap  = vidioc_s_fmt_vid_cap,       //设置当前驱动的频捕获格式
 .vidioc_try_fmt_vid_cap  = vidioc_try_fmt_vid_cap,   //验证当前驱动的显示格式
 .vidioc_reqbufs   = vidioc_reqbufs,                              //分配内存
 .vidioc_querybuf  = vidioc_querybuf,                           //把VIDIOC_REQBUFS中分配的数据缓存转换成物理地址
 .vidioc_qbuf   = vidioc_qbuf,                                         //把数据从缓存中读取出来
 .vidioc_dqbuf   = vidioc_dqbuf,                                    //把数据放回缓存队列
 .vidioc_streamon  = vidioc_streamon,                    //开始视频显示函数
 .vidioc_streamoff  = vidioc_streamoff,                   //结束视频显示函数
 .vidioc_cropcap   = vidioc_cropcap,                       //查询驱动的修剪能力
 .vidioc_g_crop   = vidioc_g_crop,                           //读取视频信号的矩形边框
 .vidioc_s_crop   = vidioc_s_crop,                          //设置视频信号的矩形边框 
 .vidioc_querystd  = vidioc_querystd,                     //检查当前视频设备支持的标准,例如PAL或NTSC。


初始化的时候进行camera基础参数的设置,然后调用mmap系统调用将camera驱动层的数据队列映射到用户空间

主要有两个线程
pictureThread 拍照线程
当用户使用拍照的功能的时候,拍照线程被调用(非循环),检测队列中的帧数据,将帧数据从队列中取出,
拍照的数据一定需要传到JAVA层,所有可以将数据转换成JPEG格式再上传,也可以转换成RGB的数据上传给java层


previewThread 预览线程
当预览方法被调用的时候启动预览线程,循环的检测队列中是否有帧数据,如果帧数据存在,读取帧数据,由于读取的数据为YUV格式的数据,所有要将YUV数据转换成RGB的送给显示框架显示,也可以将转换过的数据送给视频编码模块,编码成功后储存变成录像的功能

所有上传的数据处理都要经过dataCallback,除非实现了overlay

 

 

2、数据流控制

上一节了解的是其控制层次及逻辑,为了更好的理解其数据走向并且为以后优化,那么非常有必要了解它。

以jpeg数据格式存储为例:
注册回调函数:
public final void takePicture(ShutterCallback shutter, PictureCallback raw,
        PictureCallback postview, PictureCallback jpeg) {
mShutterCallback = shutter;
mRawImageCallback = raw;
mPostviewCallback = postview;
mJpegCallback = jpeg;
       native_takePicture();       
}

处理回函数数据:
@Override
public void handleMessage(Message msg) {
switch(msg.what) {
   case CAMERA_MSG_SHUTTER: //有数据到达通知
   case CAMERA_MSG_RAW_IMAGE: //处理未压缩照片函数
   case CAMERA_MSG_COMPRESSED_IMAGE:  //处理压缩处理的照片函数
if (mJpegCallback != null) {
             mJpegCallback.onPictureTaken((byte[])msg.obj, mCamera);
      }
      return ;
    case CAMERA_MSG_PREVIEW_FRAME: //处理预览数据函数
    ...
}


应用注册回调函数:
android.hardware.Camera mCameraDevice; //JAVA层Camera对象
mCameraDevice.takePicture(mShutterCallback, mRawPictureCallback,
   mPostViewPictureCallback, new JpegPictureCallback(loc));


应用获取数据流程:
private final class JpegPictureCallback implements PictureCallback {
public void onPictureTaken(
         final byte [] jpegData, final android.hardware.Camera camera) {
    ...
   mImageCapture.storeImage(jpegData, camera, mLocation); 
   ...
  }
}


private class ImageCapture {
private int storeImage(byte[] data, Location loc) {
ImageManager.addImage(
                mContentResolver,
                title,
                dateTaken,
                loc, // location from gps/network
                ImageManager.CAMERA_IMAGE_BUCKET_NAME, filename,
                null, data,
                degree);
}
}


--> 噢,这里就是真正存储数据的地方了,在android系统有四个地方可以存储共同数据区,
ContentProvider,sharedpreference、file、sqlite这几种方式,这里利用的是file方式

//
// Stores a bitmap or a jpeg byte array to a file (using the specified
// directory and filename). Also add an entry to the media store for
// this picture. The title, dateTaken, location are attributes for the
// picture. The degree is a one element array which returns the orientation
// of the picture.
//
public static Uri addImage(ContentResolver cr, String title, long dateTaken,
        Location location, String directory, String filename,
        Bitmap source, byte[] jpegData, int[] degree) {
        ...
        File file = new File(directory, filename);
        outputStream = new FileOutputStream(file);
        if (source != null) {
            source.compress(CompressFormat.JPEG, 75, outputStream);
            degree[0] = 0;
        } else {
            outputStream.write(jpegData);
            degree[0] = getExifOrientation(filePath);
        }
        ...
}


holder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
SURFACE_TYPE_PUSH_BUFFERS表明该Surface不包含原生数据,Surface用到的数据由其他对象提供,在Camera图像预览中就使用该类型的Surface,有Camera负责提供给预览Surface数据,这样图像预览会比较流畅。


ok,到这里我们了解了JAVA层回调的流程,下面了解下JAVA-JNI-C++层数据的流程


这里从底层往上层进行分析比较好

1、CameraHardwareInterface提供的回调函数:

typedef void (*notify_callback)(int32_t msgType,
                                int32_t ext1,
                                int32_t ext2,
                                void* user);


typedef void (*data_callback)(int32_t msgType,
                              const sp<IMemory>& dataPtr,
                              void* user);


typedef void (*data_callback_timestamp)(nsecs_t timestamp,
                                        int32_t msgType,
                                        const sp<IMemory>& dataPtr,
                                        void* user);


接口如下:
/** Set the notification and data callbacks */
virtual void setCallbacks(notify_callback notify_cb,
                          data_callback data_cb,
                          data_callback_timestamp data_cb_timestamp,
                          void* user) = 0;

2、CameraService处理HAL的消息函数:
void CameraService::Client::dataCallback(int32_t msgType, const sp<IMemory>& dataPtr, void* user)
{
 //...
switch (msgType) {------------------------------------ 1 接收到HAL消息
        case CAMERA_MSG_PREVIEW_FRAME:
            client->handlePreviewData(dataPtr);
            break;
        case CAMERA_MSG_POSTVIEW_FRAME:
            client->handlePostview(dataPtr);
            break;
        case CAMERA_MSG_RAW_IMAGE:
            client->handleRawPicture(dataPtr);
            break;
        case CAMERA_MSG_COMPRESSED_IMAGE:
            client->handleCompressedPicture(dataPtr); ---------  2 处理图片压缩消息
            --> c->dataCallback(CAMERA_MSG_COMPRESSED_IMAGE, mem); -------- 3 调用如下回调函数
            break;
        default:
            if (c != NULL) {
                c->dataCallback(msgType, dataPtr);
            }
            break;
    }
//...
}

void CameraService::Client::notifyCallback(int32_t msgType, int32_t ext1, int32_t ext2, void* user)
{
    LOGV("notifyCallback(%d)", msgType);


    sp<Client> client = getClientFromCookie(user);
    if (client == 0) {
        return;
    }

    switch (msgType) {
        case CAMERA_MSG_SHUTTER:
            // ext1 is the dimension of the yuv picture.
            client->handleShutter((image_rect_type *)ext1);
            break;
        default:
            sp<ICameraClient> c = client->mCameraClient;
            if (c != NULL) {
                c->notifyCallback(msgType, ext1, ext2); -------------- 4 回调消息(服务端
            }
            break;
    }
}


3、Client客户端处理:
// callback from camera service when frame or image is ready -------------数据回调处理
void Camera::dataCallback(int32_t msgType, const sp<IMemory>& dataPtr)
{
    sp<CameraListener> listener;
    {
        Mutex::Autolock _l(mLock);
        listener = mListener;
    }
    if (listener != NULL) {
        listener->postData(msgType, dataPtr);
    }
}


// callback from camera service  ------------------- 消息回调处理
void Camera::notifyCallback(int32_t msgType, int32_t ext1, int32_t ext2)
{
    sp<CameraListener> listener;
    {
        Mutex::Autolock _l(mLock);
        listener = mListener;
    }
    if (listener != NULL) {
        listener->notify(msgType, ext1, ext2);
    }
}


4、JNI:android_hardware_Camera.cpp
// provides persistent context for calls from native code to Java
class JNICameraContext: public CameraListener
{
...
    virtual void notify(int32_t msgType, int32_t ext1, int32_t ext2);
    virtual void postData(int32_t msgType, const sp<IMemory>& dataPtr);
    ...
}


数据通过JNI层传给JAVA层,利用copyAndPost函数进行
void JNICameraContext::postData(int32_t msgType, const sp<IMemory>& dataPtr)
{
    // return data based on callback type
    switch(msgType) {
    case CAMERA_MSG_VIDEO_FRAME:
        // should never happen
        break;
    // don't return raw data to Java
    case CAMERA_MSG_RAW_IMAGE:
        LOGV("rawCallback");
        env->CallStaticVoidMethod(mCameraJClass, fields.post_event,
                mCameraJObjectWeak, msgType, 0, 0, NULL);
        break;
    default:
        // TODO: Change to LOGV
        LOGV("dataCallback(%d, %p)", msgType, dataPtr.get());
        copyAndPost(env, dataPtr, msgType);
        break;
    }
}


主要数据操作,此处利用IMemory进行数据的传递
void JNICameraContext::copyAndPost(JNIEnv* env, const sp<IMemory>& dataPtr, int msgType)
{
// allocate Java byte array and copy data
    if (dataPtr != NULL) {
     sp<IMemoryHeap> heap = dataPtr->getMemory(&offset, &size);
     uint8_t *heapBase = (uint8_t*)heap->base();
     //由应用管理buffer情形
     const jbyte* data = reinterpret_cast<const jbyte*>(heapBase + offset);
     obj = env->NewByteArray(size);
     env->SetByteArrayRegion(obj, 0, size, data);
    }
   
    // post image data to Java
    env->CallStaticVoidMethod(mCameraJClass, fields.post_event,
            mCameraJObjectWeak, msgType, 0, 0, obj);
}


注意这里有个C++调用Java函数:
fields.post_event = env->GetStaticMethodID(clazz, "postEventFromNative",
                                           "(Ljava/lang/Object;IIILjava/lang/Object;)V");


Camera.java中定义:
private static void postEventFromNative(Object camera_ref,
                                        int what, int arg1, int arg2, Object obj)
{
    Camera c = (Camera)((WeakReference)camera_ref).get();
    if (c == null)
        return;


    if (c.mEventHandler != null) {
        Message m = c.mEventHandler.obtainMessage(what, arg1, arg2, obj);
        c.mEventHandler.sendMessage(m); //由应用层调用takePicture处理回调的数据
    }
}
由于视频的数据流较大,通过不会送到JAVA层进行处理,只是通过设置输出设备 Surface 本地处理即可。


ok,通过以上的分析,数据流已经走通了,下面举例说明一下:


预览功能:从startPreview开始,调用stopPreview结束
startPreview() --> startCameraMode() --> startPreviewMode()


status_t CameraService::Client::startPreviewMode()
{
...
    if (mUseOverlay) {
        // If preview display has been set, set overlay now.
        if (mSurface != 0) {
            ret = setOverlay(); --> createOverlay/setOverlay操作
        }
        ret = mHardware->startPreview();
    } else {    
     ret = mHardware->startPreview();
     // If preview display has been set, register preview buffers now.
      if (mSurface != 0) {
         // Unregister here because the surface registered with raw heap.
         mSurface->unregisterBuffers();
         ret = registerPreviewBuffers();
      }
    }
    ...
}


这里有个是否使用Overlay,通过读取CameraHardwareInterface::useOverlay进行确定,使用Overlay
则数据流在Camera的硬件抽象层中处理,只需要利用setOverlay把Overlay设备设置到其中即可。
--> mHardware->setOverlay(new Overlay(mOverlayRef));


如果没有Overlay情况下,则需要从Camera的硬件中得到预览内容的数据,然后调用ISurface的registerBuffers
将内存注册到输出设备ISurface中,最后通过SurfaceFlinger进行合成输出。
-->
    // don't use a hardcoded format here
    ISurface::BufferHeap buffers(w, h, w, h,
                                 HAL_PIXEL_FORMAT_YCrCb_420_SP,
                                 mOrientation,
                                 0,
                                 mHardware->getPreviewHeap());


    status_t ret = mSurface->registerBuffers(buffers);

数据回调处理流程:
a、注册dataCallback
mHardware->setCallbacks(notifyCallback,
                        dataCallback,
                        dataCallbackTimestamp,
                        mCameraService.get());


b、处理消息
void CameraService::Client::dataCallback(int32_t msgType, const sp<IMemory>& dataPtr, void* user)
{
    case CAMERA_MSG_PREVIEW_FRAME:
        client->handlePreviewData(dataPtr);
        break;


}

c、输出数据
// preview callback - frame buffer update
void CameraService::Client::handlePreviewData(const sp<IMemory>& mem)
{
...
//调用ISurface的postBuffer将视频数据输出
if (mSurface != NULL) {
      mSurface->postBuffer(offset);
  }
 
  // 调用ICameraClientr 的回调函数,将视频数据回调到上层
  // Is the received frame copied out or not?
  if (flags & FRAME_CALLBACK_FLAG_COPY_OUT_MASK) {
      LOGV("frame is copied");
      copyFrameAndPostCopiedFrame(c, heap, offset, size);
  } else {
      LOGV("frame is forwarded");
      c->dataCallback(CAMERA_MSG_PREVIEW_FRAME, mem);
  }
...
}

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