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?? 今天偶然看到一个圆盘形的菜单,还可以转动,感觉挺有意思,然后想了想,做了个简单的效果。
????? 思路是这样的,定一个原点和一个半径,圆的四周均匀分布每个菜单。为了方便计算,菜单的坐标用度数表示,然后转化为极坐标计算。
????? 定某个点为起始点,根据总菜单数确定每个点增加的度数,然后依次确定每个点的度数,也就确定了坐标。
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package chroya.demo.roundspin; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.util.Log; import android.view.MotionEvent; import android.view.View; /** * 圆盘式的view * @author chroya * */ public class RoundSpinView extends View { private Paint mPaint = new Paint(); //stone列表 private BigStone[] mStones; //数目 private static final int STONE_COUNT = 6; //圆心坐标 private int mPointX=0, mPointY=0; //半径 private int mRadius = 0; //每两个点间隔的角度 private int mDegreeDelta; public RoundSpinView(Context context, int px, int py, int radius) { super(context); mPaint.setColor(Color.RED); mPaint.setStrokeWidth(2); setBackgroundResource(R.drawable.menubkground); mPointX = px; mPointY = py; mRadius = radius; setupStones(); computeCoordinates(); } /** * 初始化每个点 */ private void setupStones() { mStones = new BigStone[STONE_COUNT]; BigStone stone; int angle = 0; mDegreeDelta = 360/STONE_COUNT; for(int index=0; index<STONE_COUNT; index++) { stone = new BigStone(); stone.angle = angle; stone.bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.menu1+index); angle += mDegreeDelta; mStones[index] = stone; } } /** * 重新计算每个点的角度 */ private void resetStonesAngle(float x, float y) { int angle = computeCurrentAngle(x, y); Log.d("RoundSpinView", "angle:"+angle); for(int index=0; index<STONE_COUNT; index++) { mStones[index].angle = angle; angle += mDegreeDelta; } } /** * 计算每个点的坐标 */ private void computeCoordinates() { BigStone stone; for(int index=0; index<STONE_COUNT; index++) { stone = mStones[index]; stone.x = mPointX+ (float)(mRadius * Math.cos(stone.angle*Math.PI/180)); stone.y = mPointY+ (float)(mRadius * Math.sin(stone.angle*Math.PI/180)); } } /** * 计算第一个点的角度 * @param x * @param y * @return */ private int computeCurrentAngle(float x, float y) { float distance = (float)Math.sqrt(((x-mPointX)*(x-mPointX) + (y-mPointY)*(y-mPointY))); int degree = (int)(Math.acos((x-mPointX)/distance)*180/Math.PI); if(y < mPointY) { degree = -degree; } Log.d("RoundSpinView", "x:"+x+",y:"+y+",degree:"+degree); return degree; } @Override public boolean dispatchTouchEvent(MotionEvent event) { resetStonesAngle(event.getX(), event.getY()); computeCoordinates(); invalidate(); return true; } @Override public void onDraw(Canvas canvas) { canvas.drawPoint(mPointX, mPointY, mPaint); for(int index=0; index<STONE_COUNT; index++) { if(!mStones[index].isVisible) continue; drawInCenter(canvas, mStones[index].bitmap, mStones[index].x, mStones[index].y); //不想有红线,就注掉下面这句 // canvas.drawLine(mPointX, mPointY, mStones[index].x, mStones[index].y, mPaint); } } /** * 把中心点放到中心处 * @param canvas * @param bitmap * @param left * @param top */ void drawInCenter(Canvas canvas, Bitmap bitmap, float left, float top) { canvas.drawPoint(left, top, mPaint); canvas.drawBitmap(bitmap, left-bitmap.getWidth()/2, top-bitmap.getHeight()/2, null); } class BigStone { //图片 Bitmap bitmap; //角度 int angle; //x坐标 float x; //y坐标 float y; //是否可见 boolean isVisible = true; } }
??? ?? 代码里注释也很清楚。STONE_COUNT表示菜单的数目,可以设置为1到7,更大的数字需要图片支持,我只放了7张图片。
?????? 如果触摸的点不在圆周上,会自动计算出点到圆心的直线跟圆的交点,然后映射上去。
?????? 5个菜单的效果,画了线的:
?????? 6个菜单的效果:
????????? Ok,代码也贡献出来。