一、基础知识
当我们开发需要和服务器交互的应用程序时,基本上都需要获取服务器端的数据,比如《地震及时通》就需要及时获取服务器上最新的地震信息。要获取服务器上不定时更新的信息一般来说有两种方法,第一种是客户端使用Pull(拉)的方式,隔一段时间就去服务器上获取信息,看是否有更新的信息出现。第二种就是服务器使用Push(云端推送)的方式,当服务器端有新信息了,则把最新的信息Push到客户端上。
虽然Pull和Push两种方式都能实现获取服务器端更新信息的功能,但是明显来说Push is better than pull。因为Pull方式不仅浪费客户端的流量,而且更浪费电量。
Android从2.2版本开始增加了Cloud to Device Messaging(C2DM)框架,在系统中支持了Push功能,基于Android平台使用Push功能更加简单了。虽然C2dm目前还处在实验室阶段,不过小规模的使用是没有问题的。
下面我们就来感受一下Android的C2dm功能。
二、C2DM框架
使用Android的C2DM功能有几个要求:
1. 需要Android2.2及以上的系统版本。
2. 使用C2DM功能的Android设备上需要设置好Google的账户。
3. 需要在这里注册使用C2DM功能的用户邮箱账号(最好为C2DM单独注册一个Gmail邮箱账号)。
接下来我们来看下C2dm的完整过程,这里借用一下Google官方推出的Chrome To Phone过程图来说明下。
图1 C2DM操作过程图
要使用C2DM来进行Push操作,基本上要使用以下6个步骤:
1、注册:Android设备把使用C2DM功能的用户账户(比如android.c2dm.demo@gmail.com)和App名称发送给C2DM服务器。
2、C2dm服务器会返回一个registration_id值给Android设备,设备需要保存这个registration_id值。
3、Android设备把获得的registration_id和C2DM功能的用户账户(android.c2dm.demo@gmail.com)发送给自己的服务器,不过一般用户账户信息因为和服务器确定好的,所以不必发送。
这样Android设备就完成了C2DM功能的注册过程,接下来就可以接收C2DM服务器Push过来的消息了。
4、服务器获得数据。这里图中的例子Chrome To Phone,服务器接收到Chrome浏览器发送的数据。数据也可以是服务器本地产生的。这里的服务器是Google AppEngine(很好的一项服务,可惜在国内被屏了),要换成自己的服务器。服务器还要获取注册使用C2DM功能的用户账户(android.c2dm.demo@gmail.com)的ClientLogin权限Auth。
5、服务器把要发送的数据和registration_id一起,并且头部带上获取的Auth,使用POST的方式发送给C2dm服务器。
6、C2DM服务器会以Push的方式把数据发送给对应的Android设备,Android设备只要在程序中按之前和服务器商量好的格式从对应的key中获取数据即可。
这样我们就大概明白了C2dm的工作流程,下面我们就结合一个实例来具体的说明以上6个步骤。
三.实例开发
我们要创建的程序名称为AndroidC2DMDemo,包名为com.ichliebephone.c2dm。
开始之前我们先去C2DM网页上注册一下使用C2DM功能的用户账户。
图2 应用程序名
其中应用程序名要填写带包名的完整名称,比如这里为om.ichliebephone.c2dm. AndroidC2DMDemo。
图3 C2DM用户账户注册
这里的contact邮箱使用一个你能接收到邮件的邮箱即可,下面的Role(sender)account邮箱最好单独注册一个Gmail邮箱来使用C2DM服务。我们这里使用的是专门注册的android.c2dm.deno@gmail.com邮箱。
提交后,过一段时间就会收到Google发送过来的确认邮件,然后你就可以使用C2DM的Push服务了。
介绍了这么多,我们先来快速完成一个实例,只完成Android设备端的注册部分,不包含向服务器发送registration_id和服务器向C2DM服务器发送数据的具体代码,这部分只是用Ubuntu下的curl命令来模拟,主要是快速亲自体验一下Push的结果。
创建一个Android工程AndroidC2DMDemo,并且包含进Google的开源例子Chrome To Phone中的c2dm包com.google.android.c2dm,包中包含三个Java类,分别为:
第一个类为C2DMBaseReceiver:
package com.google.android.c2dm; import java.io.IOException; import android.app.AlarmManager; import android.app.IntentService; import android.app.PendingIntent; import android.content.Context; import android.content.Intent; import android.os.PowerManager; import android.util.Log; /** * Base class for C2D message receiver. Includes constants for the * strings used in the protocol. */ /** * 接收和处理C2DM消息的基类 * */ public abstract class C2DMBaseReceiver extends IntentService { // 和C2DM Push的Intent内容相关 // 重新向C2DM服务器注册 private static final String C2DM_RETRY = "com.google.android.c2dm.intent.RETRY"; // 向C2DM服务器注册后的回调处理 public static final String REGISTRATION_CALLBACK_INTENT = "com.google.android.c2dm.intent.REGISTRATION"; // 接收到C2DM服务器的推送消息 private static final String C2DM_INTENT = "com.google.android.c2dm.intent.RECEIVE"; // Logging tag private static final String TAG = "C2DM"; // Extras in the registration callback intents. // 向C2DM注册返回的intent中包含的key public static final String EXTRA_UNREGISTERED = "unregistered"; public static final String EXTRA_ERROR = "error"; public static final String EXTRA_REGISTRATION_ID = "registration_id"; // 向C2DM注册出错的原因 public static final String ERR_SERVICE_NOT_AVAILABLE = "SERVICE_NOT_AVAILABLE"; public static final String ERR_ACCOUNT_MISSING = "ACCOUNT_MISSING"; public static final String ERR_AUTHENTICATION_FAILED = "AUTHENTICATION_FAILED"; public static final String ERR_TOO_MANY_REGISTRATIONS = "TOO_MANY_REGISTRATIONS"; public static final String ERR_INVALID_PARAMETERS = "INVALID_PARAMETERS"; public static final String ERR_INVALID_SENDER = "INVALID_SENDER"; public static final String ERR_PHONE_REGISTRATION_ERROR = "PHONE_REGISTRATION_ERROR"; // wakelock private static final String WAKELOCK_KEY = "C2DM_LIB"; private static PowerManager.WakeLock mWakeLock; private final String senderId; /** * The C2DMReceiver class must create a no-arg constructor and pass the * sender id to be used for registration. */ public C2DMBaseReceiver(String senderId) { // senderId is used as base name for threads, etc. super(senderId); this.senderId = senderId; } // 下面几个是接收到C2DM Push过来的信息后的回调函数,都可以在继承的子类中处理 /** * Called when a cloud message has been received. */ /** * 接收到C2DM服务器Push的消息后的回调函数,需要在继承的子类中处理 * */ protected abstract void onMessage(Context context, Intent intent); /** * Called on registration error. Override to provide better error messages. * * This is called in the context of a Service - no dialog or UI. */ /** * 出错的回调函数 * */ public abstract void onError(Context context, String errorId); /** * Called when a registration token has been received. */ /** * 注册后的回调函数 * */ public void onRegistered(Context context, String registrationId) throws IOException { // registrationId will also be saved } /** * Called when the device has been unregistered. */ /** * 取消注册的回调函数 * */ public void onUnregistered(Context context) { } // IntentService的方法 @Override public final void onHandleIntent(Intent intent) { try { Context context = getApplicationContext(); if (intent.getAction().equals(REGISTRATION_CALLBACK_INTENT)) { handleRegistration(context, intent);// 处理注册后的回调 } else if (intent.getAction().equals(C2DM_INTENT)) { onMessage(context, intent);// 处理C2DM Push消息的回调 } else if (intent.getAction().equals(C2DM_RETRY)) { C2DMessaging.register(context, senderId); // 重新注册 } } finally { // Release the power lock, so phone can get back to sleep. // The lock is reference counted by default, so multiple // messages are ok. // If the onMessage() needs to spawn a thread or do something else, // it should use it's own lock. mWakeLock.release(); } } /** * Called from the broadcast receiver. Will process the received intent, * call handleMessage(), registered(), etc. in background threads, with a * wake lock, while keeping the service alive. */ static void runIntentInService(Context context, Intent intent) { if (mWakeLock == null) { // This is called from BroadcastReceiver, there is no init. PowerManager pm = (PowerManager) context .getSystemService(Context.POWER_SERVICE); mWakeLock = pm.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, WAKELOCK_KEY); } mWakeLock.acquire(); // Use a naming convention, similar with how permissions and intents are // used. Alternatives are introspection or an ugly use of statics. String receiver = context.getPackageName() + ".C2DMReceiver"; intent.setClassName(context, receiver); context.startService(intent); } // 处理注册后的回调 private void handleRegistration(final Context context, Intent intent) { final String registrationId = intent .getStringExtra(EXTRA_REGISTRATION_ID); String error = intent.getStringExtra(EXTRA_ERROR); String removed = intent.getStringExtra(EXTRA_UNREGISTERED); Log.v(TAG, "handleRegistration"); // 打印出接收到的registraton_id Log.v(TAG, "dmControl: registrationId = " + registrationId + ", error = " + error + ", removed = " + removed); if (Log.isLoggable(TAG, Log.DEBUG)) { Log.d(TAG, "dmControl: registrationId = " + registrationId + ", error = " + error + ", removed = " + removed); } if (removed != null) { // Remember we are unregistered C2DMessaging.clearRegistrationId(context); onUnregistered(context); return; } else if (error != null) { // we are not registered, can try again C2DMessaging.clearRegistrationId(context); // Registration failed Log.e(TAG, "Registration error " + error); onError(context, error); if ("SERVICE_NOT_AVAILABLE".equals(error)) { long backoffTimeMs = C2DMessaging.getBackoff(context); Log.d(TAG, "Scheduling registration retry, backoff = " + backoffTimeMs); Intent retryIntent = new Intent(C2DM_RETRY); PendingIntent retryPIntent = PendingIntent .getBroadcast(context, 0 /* requestCode */, retryIntent, 0 /* flags */); AlarmManager am = (AlarmManager) context .getSystemService(Context.ALARM_SERVICE); am.set(AlarmManager.ELAPSED_REALTIME, backoffTimeMs, retryPIntent); // Next retry should wait longer. backoffTimeMs *= 2; C2DMessaging.setBackoff(context, backoffTimeMs); } } else { try { onRegistered(context, registrationId); C2DMessaging.setRegistrationId(context, registrationId); } catch (IOException ex) { Log.e(TAG, "Registration error " + ex.getMessage()); } } } }第二个类为C2DMBroadcastReceiver:
package com.google.android.c2dm; import android.app.Activity; import android.content.BroadcastReceiver; import android.content.Context; import android.content.Intent; /** * Helper class to handle BroadcastReciver behavior. * - can only run for a limited amount of time - it must start a real service * for longer activity * - must get the power lock, must make sure it's released when all done. * */ /** * 帮助类,帮忙处理BroadcastReciver过程 * */ public class C2DMBroadcastReceiver extends BroadcastReceiver { @Override public final void onReceive(Context context, Intent intent) { // To keep things in one place. C2DMBaseReceiver.runIntentInService(context, intent); setResult(Activity.RESULT_OK, null /* data */, null /* extra */); } }第三个类为C2DMessaging:
package com.google.android.c2dm; import android.app.PendingIntent; import android.content.Context; import android.content.Intent; import android.content.SharedPreferences; import android.content.SharedPreferences.Editor; /** * Utilities for device registration. * * Will keep track of the registration token in a private preference. */ /** * 和注册相关的一些实用函数 * */ public class C2DMessaging { public static final String EXTRA_SENDER = "sender"; public static final String EXTRA_APPLICATION_PENDING_INTENT = "app"; public static final String REQUEST_UNREGISTRATION_INTENT = "com.google.android.c2dm.intent.UNREGISTER"; public static final String REQUEST_REGISTRATION_INTENT = "com.google.android.c2dm.intent.REGISTER"; public static final String LAST_REGISTRATION_CHANGE = "last_registration_change"; public static final String BACKOFF = "backoff"; public static final String GSF_PACKAGE = "com.google.android.gsf"; // GSF为GoogleServicesFramework.apk的缩写 // package static final String PREFERENCE = "com.google.android.c2dm"; private static final long DEFAULT_BACKOFF = 30000; /** * Initiate c2d messaging registration for the current application */ public static void register(Context context, String senderId) { Intent registrationIntent = new Intent(REQUEST_REGISTRATION_INTENT); registrationIntent.setPackage(GSF_PACKAGE); registrationIntent.putExtra(EXTRA_APPLICATION_PENDING_INTENT, PendingIntent.getBroadcast(context, 0, new Intent(), 0)); registrationIntent.putExtra(EXTRA_SENDER, senderId); context.startService(registrationIntent); // TODO: if intent not found, notification on need to have GSF } /** * Unregister the application. New messages will be blocked by server. */ public static void unregister(Context context) { Intent regIntent = new Intent(REQUEST_UNREGISTRATION_INTENT); regIntent.setPackage(GSF_PACKAGE); regIntent.putExtra(EXTRA_APPLICATION_PENDING_INTENT, PendingIntent.getBroadcast(context, 0, new Intent(), 0)); context.startService(regIntent); } /** * Return the current registration id. * * If result is empty, the registration has failed. * * @return registration id, or empty string if the registration is not * complete. */ public static String getRegistrationId(Context context) { final SharedPreferences prefs = context.getSharedPreferences( PREFERENCE, Context.MODE_PRIVATE); String registrationId = prefs.getString("dm_registration", ""); return registrationId; } public static long getLastRegistrationChange(Context context) { final SharedPreferences prefs = context.getSharedPreferences( PREFERENCE, Context.MODE_PRIVATE); return prefs.getLong(LAST_REGISTRATION_CHANGE, 0); } static long getBackoff(Context context) { final SharedPreferences prefs = context.getSharedPreferences( PREFERENCE, Context.MODE_PRIVATE); return prefs.getLong(BACKOFF, DEFAULT_BACKOFF); } static void setBackoff(Context context, long backoff) { final SharedPreferences prefs = context.getSharedPreferences( PREFERENCE, Context.MODE_PRIVATE); Editor editor = prefs.edit(); editor.putLong(BACKOFF, backoff); editor.commit(); } // package static void clearRegistrationId(Context context) { final SharedPreferences prefs = context.getSharedPreferences( PREFERENCE, Context.MODE_PRIVATE); Editor editor = prefs.edit(); editor.putString("dm_registration", ""); editor.putLong(LAST_REGISTRATION_CHANGE, System.currentTimeMillis()); editor.commit(); } // package static void setRegistrationId(Context context, String registrationId) { final SharedPreferences prefs = context.getSharedPreferences( PREFERENCE, Context.MODE_PRIVATE); Editor editor = prefs.edit(); editor.putString("dm_registration", registrationId); editor.commit(); } }代码中已添加了部分中文注释,可以先大概了解下,等整个工程建立完了在一起解释。
然后创建我们自己的包com.ichliebephone.c2dm,包含两个类,一个是工程的入口AndroidC2DMDemo:
package com.ichliebephone.c2dm; import com.google.android.c2dm.C2DMessaging; import android.app.Activity; import android.os.Bundle; import android.util.Log; public class AndroidC2DMDemo extends Activity { /** Called when the activity is first created. */ private static final String TAG = "AndroidC2DMDemo"; public static final String SENDER_ID = "android.c2dm.demo@gmail.com"; // 使用C2DM服务的用户账户 public static final String MESSAGE_KEY_ONE = "msg"; // 和服务器商量好的接收消息的键值key @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Log.v(TAG, "Start"); // 向C2DM服务器注册 C2DMessaging.register(this, SENDER_ID); } }很简单,就是开始向C2DM服务器进行注册。
另一个类为C2DMBaseReceiver的子类C2DMReceiver:
package com.ichliebephone.c2dm; import java.io.IOException; import android.app.Notification; import android.app.NotificationManager; import android.app.PendingIntent; import android.content.Context; import android.content.Intent; import android.os.Bundle; import android.util.Log; import com.google.android.c2dm.C2DMBaseReceiver; //接收C2DM服务器Push的消息,包括注册返回的registration_id消息,推送的数据消息等 public class C2DMReceiver extends C2DMBaseReceiver { private static final String TAG = "C2DMReceiver"; // public C2DMReceiver() { super(AndroidC2DMDemo.SENDER_ID); } public C2DMReceiver(String senderId) { super(senderId); // TODO Auto-generated constructor stub } // 接收到Push消息的回调函数 @Override protected void onMessage(Context context, Intent intent) { // TODO Auto-generated method stub Log.v(TAG, "C2DMReceiver message"); Bundle extras = intent.getExtras(); if (extras != null) { String msg = (String) extras.get(AndroidC2DMDemo.MESSAGE_KEY_ONE); Log.v(TAG, "The received msg = " + msg); // 在标题栏上显示通知 NotificationManager notificationManager = (NotificationManager) getSystemService(NOTIFICATION_SERVICE); Notification notification = new Notification(R.drawable.icon, msg, System.currentTimeMillis()); PendingIntent contentIntent = PendingIntent.getActivity(this, 0, new Intent(this, AndroidC2DMDemo.class), 0); notification.setLatestEventInfo(this, getString(R.string.app_name), msg, contentIntent); notificationManager.notify(0, notification); } } @Override public void onError(Context context, String errorId) { // TODO Auto-generated method stub Log.v(TAG, "C2DMReceiver error"); } @Override public void onRegistered(Context context, String registrationId) throws IOException { // TODO Auto-generated method stub super.onRegistered(context, registrationId); Log.v(TAG, "C2DMReceiver Register"); } @Override public void onUnregistered(Context context) { // TODO Auto-generated method stub super.onUnregistered(context); Log.v(TAG, "C2DMReceiver UnRegister"); } }在这个类中我们主要在接收到Push的回调函数onMessage中对消息进行了接收,并且使用Notification的方式显示在状态栏上。
我们完整的工程目录是这样的:
图4 工程目录
最后我们还要在AndroidManifest.xml中增加对应的权限等内容:
<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.ichliebephone.c2dm" android:versionCode="1" android:versionName="1.0"> <uses-sdk android:minSdkVersion="8" /> <!--Only this application can receive the message and registration result --> <!-- 设置一个权限,使只有这个应用才能接收到对应Push的消息及注册时返回的结果 --> <permission android:name="com.ichliebephone.c2dm.permission.C2D_MESSAGE" android:protectionLevel="signature"></permission> <uses-permission android:name="com.ichliebephone.c2dm.permission.C2D_MESSAGE" /> <!-- This application has the permission to register and receive c2dm message --> <!-- 设置注册和接收C2DM Push消息的权限 --> <uses-permission android:name="com.google.android.c2dm.permission.RECEIVE" /> <!-- Send and registration id to the server --> <!-- 设置联网权限,在把registration_id发送给服务器的时候要用 --> <uses-permission android:name="android.permission.INTERNET" /> <!-- App must have this permission to use the library --> <!-- 其他和获取手机中用户账户相关的权限 --> <uses-permission android:name="android.permission.WAKE_LOCK" /> <uses-permission android:name="android.permission.GET_ACCOUNTS" /> <uses-permission android:name="android.permission.USE_CREDENTIALS" /> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".AndroidC2DMDemo" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <!-- In order to use the c2dm library, an application must declare a class with the name C2DMReceiver, in its own package, extending com.google.android.c2dm.C2DMBaseReceiver It must also include this section in the manifest. --> <!-- 为了使用c2dm包com.google.android.c2dm及其对应的3个类,我们需要声明一个 继承com.google.android.c2dm.C2DMBaseReceiver类的子类C2DMReceiver, 并且要在这声明下 --> <service android:name=".C2DMReceiver" /> <!-- Only google service can send data messages for the app. If permission is not set - any other app can generate it --> <!-- 谷歌的C2DM服务只为这个程序发送数据,声明对应的权限 --> <receiver android:name="com.google.android.c2dm.C2DMBroadcastReceiver" android:permission="com.google.android.c2dm.permission.SEND"> <!-- Receive the actual message --> <!-- 可以接收实际的Push数据 --> <intent-filter> <action android:name="com.google.android.c2dm.intent.RECEIVE" /> <category android:name="com.ichliebephone.c2dm" /> </intent-filter> <!-- Receive the registration id --> <!-- 可以接收注册后返回的registration_id --> <intent-filter> <action android:name="com.google.android.c2dm.intent.REGISTRATION" /> <category android:name="com.ichliebephone.c2dm" /> </intent-filter> </receiver> </application> </manifest>因为C2DM功能只有2.2及以上的Android系统才支持,因此创建一个2.2及以上的AVD,然后在”设置->账户与同步”里还要设置好Google Account,如下图所示:
图5 设置Android设备中的Google账户
然后就可以运行程序了,我们会在DDMS输出中看到获得的registration_id:
图6 获得的registration_id
如果第一次运行没有出现,试着再运行一次。
有了registration_id,我们的服务器端就可以向C2DM端发送需要Push的数据了,这里进行简单化处理下,在Ubuntu下直接使用curl命令来模拟服务器功能向C2DM发送数据。
我们先来获取C2DM的ClientLogin权限Auth,在Ubuntu终端下输入:
lingaohe@lingaohe-laptop:~$ curl -d "accountType=HOSTED_OR_GOOGLE&Email=android.c2dm.demo@gmail.com&Passwd=androidc2dmdemo&service=ac2dm&source=bupt-c2dmdemo-1.0" https://www.google.com/accounts/ClientLogin这个表示以POST的方式向https://www.google.com/accounts/ClientLogin发送数据,其中把Email和Passwd换成你自己在C2DM网页上注册的邮箱号和密码。
如果你的邮箱已在C2DM网页上注册,并且密码没有错误的话就会返回需要的Auth内容:
SID=DQAAAKYAAADcTtHbBBNcZJEOfkfVRycD_ZOIidwsQ3UwIY7cSrYWaY6uhlfo0l9gRPB-mQxP4K2T5tWiG--vWVmSTeq5p8SPwgnsYvfzj7bkNiPPIy4xRimVVfBmAHnZgLohw7gHMKi5DS6kK-Ut5tNzdTkI0I2tUDF0ryQ7MnPpI6Sj-gUCyBXmvKatHHDnNTTV78XdGIx7FYej1DyqGsPsYo3bCstHgltjv3cd2Hs7D4yrpUWHZw LSID=DQAAAKgAAABCpaoUE4XvxM24Cofntw1IUGx5fKxX-m7aqTL0zhunP0OjzJ2sn9ywmPa1BMZ2cF2IchuxHFLVzaSQfydAmiHZJGXLgaUorpIN6yz1e0VFWKmS6j4wGjZOos3QoJ9rkha0jKbOiHfBesADjxk-qjJ24TJ0RL-xkZHQyzS69YlA1KyzqIKjAMCzgqaDfCwhqxylJzizJksO2h8xpAFXZ38d_grm8XYZtzejiCiAMAR65A Auth=DQAAAKoAAACRF4pgYULnXULoWgbwfdqmMiRhfZYa1l-LW_rwGD7cofov4L4c2bVrtCOXbEbkju_hhqdAonpMkrb5icptt28fU8c-s-u1y2MXNYDxPIdQzfA2t6oI3NTmyj35MpsR1NKL4TN7ZVEn6z9NueuiKAqLHukZYh1YMGkGC8M6rVvA7AWPW36064XCQED7KLVNp_pGT00lrni7UdZKZWEy0FT-EVR-OxDyHWw6C-5Kmfkisw返回的内容包括SID,LSID和Auth三个部分,其中Auth是我们需要的内容。
有了Auth和registration_id值后,我们就可以继续用curl命令模拟我们自己服务器的功能向C2DM发送要推送的数据:
lingaohe@lingaohe-laptop:~$ curl -H "Authorization:GoogleLogin auth=DQAAAKoAAACRF4pgYULnXULoWgbwfdqmMiRhfZYa1l-LW_rwGD7cofov4L4c2bVrtCOXbEbkju_hhqdAonpMkrb5icptt28fU8c-s-u1y2MXNYDxPIdQzfA2t6oI3NTmyj35MpsR1NKL4TN7ZVEn6z9NueuiKAqLHukZYh1YMGkGC8M6rVvA7AWPW36064XCQED7KLVNp_pGT00lrni7UdZKZWEy0FT-EVR-OxDyHWw6C-5Kmfkisw" -d "registration_id=APA91bGUBoSvt3G5Ny9t0IGLmIKAKYX6G6VHwSQHh3tP2fqcaQ0N4GPdKh5B3RDUHFCFF06YwT8ifOP_cOy5BAWyCLHL8d8NpuIW9AqXt9h2JSBVF2MitZA&collapse_key=1&data.msg=ichliebejiajia" https://android.apis.google.com/c2dm/send其中发送的数据部分为data.msg=ichliebejiajia,表示发送的数据内容为ichliebejiajia,键值为msg,键值得和Android终端上的程序统一好,以便终端上可以获取。如果发送成功,会返回一个id值,比如:
id=0:1308623423080544%6c5c15c200000031 lingaohe@lingaohe-laptop:~$这时我们的服务器就已经把数据发送给C2DM服务器了,Android设备上一会就能接收到C2DM服务器Push的数据。
在我们的例子中我们可以看到DDMS中打印出的消息:
图7 获取到的Push数据
同时Android模拟器的状态栏上会有对应的通知显示:
图8 Android模拟器接收到的Push数据
这样我们就快速实现了下Android的C2DM框架的Push功能。进一步的具体解释说明及服务器端的代码处理我们以后再学习。