本文学习下自定义ViewController的切换,从无交互的到交互式切换。
(本文已同步到我的小站:icocoa,欢迎访问。)
UIViewControllerTransitioningDelegate:
用于支持自定义切换或切换交互,定义了一组供animator对象实现的协议,来自定义切换。
可以为动画的三个阶段单独提供animator对象:presenting,dismissing,interacting。
UIViewControllerAnimatedTransitioning:
主要用于定义切换时的动画。这个动画的运行时间是固定的,而且无法进行交互。
UIViewControllerInteractiveTransitioning:
负责交互动画的对象。
该对象是通过加快/减慢动画切换的过程,来响应触发事件或者随时间变化的程序输入。对象也可以提高切换的逆过程来响应变化。
比如iOS7上NavController响应手指滑动来切换viewController
如果要提供交互,那么也需要提供实现UIViewControllerAnimatedTransitioning的对象,这个对象可以就是之前实现UIViewControllerInteractiveTransitioning的对象,也可以不是。
如果不需要(动画按预先设置的进行),则可以自己实现。如果要提供交互,那么也需要实现UIViewControllerAnimatedTransitioning。
上述是API文档中的说明,我们按图索骥,根据说明一步一步来实现一个无交互的切换动画。
为了方便,我在一个viewController A里添加按钮,点击后以present modal的方式跳转到viewController B。B中也放置一个按钮,用来回到A。
为了支持自定义transition,iOS7中UIViewController多了transitioningDelegate的属性。这个delegate需要实现相关的protocol,可以是viewcontroller本身。不过,这样的话,很显然不利于自定义部分的重用。因此我们新建一个类:
@interface ZJTransitionDelegateObj : NSObject<UIViewControllerTransitioningDelegate>
@end
然后实现delegate,UIViewControllerTransitioningDelegate定义了4个protocol,后2个是用于交互时用的,这里我们只需实现前2个。
class="brush:csharp;gutter:true;">- (id <UIViewControllerAnimatedTransitioning>)animationControllerForPresentedController:(UIViewController *)presented presentingController:(UIViewController *)presenting sourceController:(UIViewController *)source; - (id <UIViewControllerAnimatedTransitioning>)animationControllerForDismissedController:(UIViewController *)dismissed; - (id <UIViewControllerInteractiveTransitioning>)interactionControllerForPresentation:(id <UIViewControllerAnimatedTransitioning>)animator; - (id <UIViewControllerInteractiveTransitioning>)interactionControllerForDismissal:(id <UIViewControllerAnimatedTransitioning>)animator;
前2个返回的是实现 UIViewControllerAnimatedTransitioning 协议的对象,这里我们返回self,这样意味着我们的ZJTransitionDelegateObj类还需要实现相应的协议:
// This is used for percent driven interactive transitions, as well as for container controllers that have companion animations that might need to // synchronize with the main animation. - (NSTimeInterval)transitionDuration:(id <UIViewControllerContextTransitioning>)transitionContext; // This method can only be a nop if the transition is interactive and not a percentDriven interactive transition. - (void)animateTransition:(id <UIViewControllerContextTransitioning>)transitionContext; @optional // This is a convenience and if implemented will be invoked by the system when the transition context's completeTransition: method is invoked. - (void)animationEnded:(BOOL) transitionCompleted;
根据说明,我们可以看到主要是实现第2个协议。transitionContext是一个实现UIViewControllerContextTransitioning协议的对象,再进一步查看该协议,可以看到一系列方法,具体的就不详细展开,看一下代码:
- (void)animateTransition:(id <UIViewControllerContextTransitioning>)transitionContext; { UIViewController *toViewController = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey]; UIView *containView = [transitionContext containerView]; [containView addSubview:toViewController.view]; CGRect rect = toViewController.view.frame; rect.origin.x = -320; rect.origin.y = -rect.size.height; toViewController.view.frame = rect; [UIView animateKeyframesWithDuration:1.5 delay:0 options:UIViewKeyframeAnimationOptionLayoutSubviews animations:^{ CGRect frame = rect; frame.origin.x = 0; frame.origin.y = 0; toViewController.view.frame = frame; } completion:^(BOOL finished) { [transitionContext completeTransition:YES]; }]; }
内容很简单,这里需要注意的是 [transitionContext completeTransition:YES] 很重要。如果没有使用,系统会不知道当前的transition是否已经结束,这样造成的后果:使app进入某种未知状态,比如presentingViewController能看到新view但是无法和用户交互。关于这一点,Apple把它放置在头文件里说明了,所以我推荐大家遇到问题的时候,不妨先直接查看头文件中的注释说明(xCode中按住command后鼠标点击类名)。
接下来,看一下app,发现present的方式是以对角的方式出现了。如果你不小心点击了ViewCOntroller B的dismiss按钮,发现之前的view也以同样的方式出现了。这是因为我们尚未做present和dismiss的区分。接下来给ZJTransitionDelegateObj增加增加Bool属性
@interface ZJTransitionDelegateObj ()
@property (nonatomic) BOOL isPresent;
@end
并在协议中赋值:
- (id <UIViewControllerAnimatedTransitioning>)animationControllerForPresentedController:(UIViewController *)presented presentingController:(UIViewController *)presenting sourceController:(UIViewController *)source; { self.isPresent = YES; return self; } - (id <UIViewControllerAnimatedTransitioning>)animationControllerForDismissedController:(UIViewController *)dismissed; { self.isPresent = NO; return self; }
然后修改动画:
- (void)animateTransition:(id <UIViewControllerContextTransitioning>)transitionContext; { UIViewController *toViewController = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey]; UIViewController *fromViewController = [transitionContext viewControllerForKey: UITransitionContextFromViewControllerKey]; UIView *containView = [transitionContext containerView]; CGRect rect = toViewController.view.frame; if (self.isPresent) { [containView addSubview:toViewController.view]; rect.origin.x = - rect.size.width; rect.origin.y = - rect.size.height; toViewController.view.frame = rect; [UIView animateKeyframesWithDuration:1.5 delay:0 options:UIViewKeyframeAnimationOptionLayoutSubviews animations:^{ CGRect frame = rect; frame.origin.x = 0; frame.origin.y = 0; toViewController.view.frame = frame; } completion:^(BOOL finished) { [transitionContext completeTransition:YES]; }]; } else { [containView insertSubview:toViewController.view atIndex:0]; rect = fromViewController.view.frame; [UIView animateKeyframesWithDuration:1.5 delay:0 options:UIViewKeyframeAnimationOptionLayoutSubviews animations:^{ CGRect frame = rect; frame.origin.x = - rect.size.width; frame.origin.y = - rect.size.height; fromViewController.view.frame = frame; } completion:^(BOOL finished) { [fromViewController.view removeFromSuperview]; [transitionContext completeTransition:YES]; }]; } }
假设A present B,那么fromViewController和toViewController在present和dismiss是正好相反的,如图:
而且present时,container view中没有subview,需要自己添加B的view。而dismiss的时候,container view中已经添加了B的view,所以要先把A的view添加到最底层,然后对B的view做动画,最后还要把它移除。
这样,一个简单的custom transition 就已经完成了。
下面,我们趁热打铁,来实现一个交互式的custom transion。何谓交互式的custom transion呢?举个简单的例子,有个navController,push了viewController A,在A页面可以通过手指从左向右的滑动的方式pop到上一级ViewController。在滑动的过程中,你也可以取消当前的pop。这种交互的方式,是Apple在iOS7中推荐的。
我们看一下WWDC中的讲义,来领会一下这样的一个过程:
上图就是交互式动画过程中的状态变化,其中更新,结束和取消的几个状态,是需要客户端调用来通知系统的。
根据WWDC的说明,最简单的实现交互式动画的方法就是通过继承 UIPercentDrivenInteractiveTransition。
下面我们尝试实现一个交互式动画,我选择的是对nav的pop添加交互式动画,通过两个手指向内滑动pop当前的viewcontroller。与此同时,点击返回键能正常的pop当前的viewcontroller。
首先根据WWDC的例子,添加一个新类:
#import <UIKit/UIKit.h> @interface ZJSliderTransition : UIPercentDrivenInteractiveTransition - (instancetype)initWithNavigationController:(UINavigationController *)nc; @property(nonatomic,assign) UINavigationController *parent; @property(nonatomic,assign,getter = isInteractive) BOOL interactive; @end
注意源文件中需要添加一些变量,并且在初始化的时候添加gesture:
#import "ZJSliderTransition.h" @interface ZJSliderTransition () { CGFloat _startScale; } @end @implementation ZJSliderTransition - (instancetype)initWithNavigationController:(UINavigationController *)nc; { if (self = [super init]) { self.parent = nc; UIPinchGestureRecognizer *pintchGesture = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(handlePinch:)]; [self.parent.topViewController.view addGestureRecognizer:pintchGesture]; } return self; } - (void)handlePinch:(UIPinchGestureRecognizer *)gr { CGFloat scale = [gr scale]; switch ([gr state]) { case UIGestureRecognizerStateBegan: self.interactive = YES; _startScale = scale;
self.parent.delegate = self.parent.topViewController;
[self.parent popViewControllerAnimated:YES];
break; case UIGestureRecognizerStateChanged: { CGFloat percent = (1.0 - scale/_startScale); [self updateInteractiveTransition: (percent <= 0.0) ? 0.0 : percent]; break; } case UIGestureRecognizerStateEnded: case UIGestureRecognizerStateCancelled: if([gr velocity] >= 0.0 || [gr state] == UIGestureRecognizerStateCancelled) [self cancelInteractiveTransition]; else [self finishInteractiveTransition]; self.interactive = NO; break; default: break; } } @end
由此可见,gesture的状态和交互式的状态,是一一对应的。因为我们希望添加的动画不影响正常的返回pop,我们在pinch操作开始的时候,再设置navController的delegate。当然,这样的设置有点怪。
接下来,就是添加我们的sliderTransition。为了和其他transition区分,我们给ZJToViewController添加一个BOOL属性:isPopInterActive。
当isPopInterActive为YES的时候,我们才去准备navController的delegate需要实现的相关对象。
ZJViewController类添加的部分:
- (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; if (self.isPopInterActive) { _sliderTransition = [[ZJSliderTransition alloc] initWithNavigationController:self.navigationController]; } } - (void)viewDidDisappear:(BOOL)animated { [super viewDidDisappear:animated]; if (self.isPopInterActive) { self.navigationController.delegate = nil; } } #pragma mark - UINavigationController - (id<UIViewControllerAnimatedTransitioning>)navigationController:(UINavigationController *)navigationController animationControllerForOperation:(UINavigationControllerOperation)operation fromViewController:(UIViewController *)fromVC toViewController:(UIViewController *)toVC { if (self.isPopInterActive) { return [[ZJSliderTransitionDelegateObj alloc] init]; } else { return nil; } } - (id <UIViewControllerInteractiveTransitioning>)navigationController:(UINavigationController *)navigationController interactionControllerForAnimationController:(id <UIViewControllerAnimatedTransitioning>) animationController { if (self.isPopInterActive) { return self.sliderTransition; } return nil; }
然后,在masterViewController部分,push一个新的ZJViewController即可。具体的效果请自行编译运行文后的源码。
从构建一个交互式的transition可以看到,交互式本身就被设计为一个单独的“模块”,方便开发的时候集成。这也再次体现出苹果对开发者的“体贴”。
最后附上本篇的代码下载地址。
由于最近转战C,iOS的内容拖了又拖,如果有疏漏的地方,欢迎大家指正,谢谢!