之前做项目要对图片的查看,然后就自己写了一个,适合对图片的浏览,跟系统图库的效果一样哦,先贴一张美女图片,听说有美女,男人就会多看一眼,不知道是不是真的,哈哈
布局文件需要注意的一点是scaleType一定要是matrix,这样才能对图片进行一系列的矩阵操作,例如放大缩小,拖拽,等等
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class="html" name="code"><RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="fill_parent" android:layout_height="fill_parent" > <ImageView android:id="@+id/imageView1" android:layout_width="fill_parent" android:layout_height="fill_parent" android:scaleType="matrix" /> </RelativeLayout>
代码我都有注释,直接上代码咯
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package com.example.zoomanddrafting; import android.app.Activity; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Matrix; import android.graphics.PointF; import android.graphics.RectF; import android.os.Bundle; import android.util.DisplayMetrics; import android.util.FloatMath; import android.view.MotionEvent; import android.view.View; import android.view.View.OnTouchListener; import android.widget.ImageView; public class PhotoViewer extends Activity implements OnTouchListener { private static final String TAG = "PhotoViewer"; public static final int RESULT_CODE_NOFOUND = 200; Matrix matrix = new Matrix(); Matrix savedMatrix = new Matrix(); DisplayMetrics dm; ImageView imgView; Bitmap bitmap; /** 最小缩放比例*/ float minScaleR = 1.0f; /** 最大缩放比例*/ static final float MAX_SCALE = 10f; /** 初始状态*/ static final int NONE = 0; /** 拖动*/ static final int DRAG = 1; /** 缩放*/ static final int ZOOM = 2; /** 当前模式*/ int mode = NONE; PointF prev = new PointF(); PointF mid = new PointF(); float dist = 1f; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // 获取图片资源 bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.item); setContentView(R.layout.activity_main); imgView = (ImageView) findViewById(R.id.imageView1);// 获取控件 imgView.setImageBitmap(bitmap);// 填充控件 imgView.setOnTouchListener(this);// 设置触屏监听 dm = new DisplayMetrics(); getWindowManager().getDefaultDisplay().getMetrics(dm);// 获取分辨率 // minZoom(); center(); imgView.setImageMatrix(matrix); } public void SureOnClick(View v) { } /** * 触屏监听 */ public boolean onTouch(View v, MotionEvent event) { switch (event.getAction() & MotionEvent.ACTION_MASK) { // 主点按下 case MotionEvent.ACTION_DOWN: savedMatrix.set(matrix); prev.set(event.getX(), event.getY()); mode = DRAG; break; // 副点按下 case MotionEvent.ACTION_POINTER_DOWN: dist = spacing(event); // 如果连续两点距离大于10,则判定为多点模式 if (spacing(event) > 10f) { savedMatrix.set(matrix); midPoint(mid, event); mode = ZOOM; } break; case MotionEvent.ACTION_UP: case MotionEvent.ACTION_POINTER_UP: mode = NONE; //savedMatrix.set(matrix); break; case MotionEvent.ACTION_MOVE: if (mode == DRAG) { matrix.set(savedMatrix); matrix.postTranslate(event.getX() - prev.x, event.getY() - prev.y); } else if (mode == ZOOM) { float newDist = spacing(event); if (newDist > 10f) { matrix.set(savedMatrix); float tScale = newDist / dist; matrix.postScale(tScale, tScale, mid.x, mid.y); } } break; } imgView.setImageMatrix(matrix); CheckView(); return true; } /** * 限制最大最小缩放比例,自动居中 */ private void CheckView() { float p[] = new float[9]; matrix.getValues(p); if (mode == ZOOM) { if (p[0] < minScaleR) { //Log.d("", "当前缩放级别:"+p[0]+",最小缩放级别:"+minScaleR); matrix.setScale(minScaleR, minScaleR); } if (p[0] > MAX_SCALE) { //Log.d("", "当前缩放级别:"+p[0]+",最大缩放级别:"+MAX_SCALE); matrix.set(savedMatrix); } } center(); } /** * 最小缩放比例,最大为100% */ private void minZoom() { minScaleR = Math.min( (float) dm.widthPixels / (float) bitmap.getWidth(), (float) dm.heightPixels / (float) bitmap.getHeight()); if (minScaleR < 1.0) { matrix.postScale(minScaleR, minScaleR); } } private void center() { center(true, true); } /** * 横向、纵向居中 */ protected void center(boolean horizontal, boolean vertical) { Matrix m = new Matrix(); m.set(matrix); RectF rect = new RectF(0, 0, bitmap.getWidth(), bitmap.getHeight()); m.mapRect(rect); float height = rect.height(); float width = rect.width(); float deltaX = 0, deltaY = 0; if (vertical) { // 图片小于屏幕大小,则居中显示。大于屏幕,上方留空则往上移,下方留空则往下移 int screenHeight = dm.heightPixels; if (height < screenHeight) { deltaY = (screenHeight - height) / 2 - rect.top; } else if (rect.top > 0) { deltaY = -rect.top; } else if (rect.bottom < screenHeight) { deltaY = imgView.getHeight() - rect.bottom; } } if (horizontal) { int screenWidth = dm.widthPixels; if (width < screenWidth) { deltaX = (screenWidth - width) / 2 - rect.left; } else if (rect.left > 0) { deltaX = -rect.left; } else if (rect.right < screenWidth) { deltaX = screenWidth - rect.right; } } matrix.postTranslate(deltaX, deltaY); } /** * 两点的距离 */ private float spacing(MotionEvent event) { float x = event.getX(0) - event.getX(1); float y = event.getY(0) - event.getY(1); return FloatMath.sqrt(x * x + y * y); } /** * 两点的中点 */ private void midPoint(PointF point, MotionEvent event) { float x = event.getX(0) + event.getX(1); float y = event.getY(0) + event.getY(1); point.set(x / 2, y / 2); } }
我也将工程上传了,不要积分哦,欢迎下载代码下载
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