串行端口开发的数据交互方式
                
                
                
                    
                        - 摘要:引用程序集usingSystem.IO.Ports;字段定义//实例化串口类对象privateSerialPortcomm=newSerialPort();//实例化String类型的临时变量privateStringBuilderbuilder=newStringBuilder();//接收数据stringstrData=null;定义串口对象并设置参数privatevoidCreateSerialPortService(){comm.NewLine="\r\n";comm
 
                        - 标签:数据 方式 开发 
 
                        
                    
                 
                
                    
                    
     using System.IO.Ports; 
//实例化串口类对象
private SerialPort comm = new SerialPort();
//实例化String类型的临时变量
private StringBuilder builder = new StringBuilder();
//接收数据
string strData = null;
 private void CreateSerialPortService()        {            comm.NewLine = "\r\n";            comm.RtsEnable = true;            comm.DtrEnable = true;            comm.PortName = "PortName";     //端口名,例如COM3            comm.BaudRate = "BaudRate";     //波特率,例如9600            comm.DataBits = "DataBits";     //数据位,例如8            comm.StopBits = StopBits.One;     //停止位,例如StopBits。One(1位停止位)            comm.Parity = Parity.None;     //奇偶校验,例如Parity。None(无奇偶校验)            //添加事件注册            comm.DataReceived += comm_DataReceived;          //接收串口数据触发事件        }
void comm_DataReceived(object sender, SerialDataReceivedEventArgs e)        {            //先记录下来,避免某种原因,人为的原因,操作几次之间时间长,缓存不一致            int n = comm.BytesToRead;              byte[] buf = new byte[n];   //声明一个临时数组存储当前来的串口数据            comm.Read(buf, 0, n);       //读取缓冲数据            builder = new StringBuilder(); //清除字符串构造器的内容            //直接按ASCII规则转换成字符串            builder.Append(Encoding.ASCII.GetString(buf));            //追加的形式添加到文本框末端,并滚动到最后。            strData = builder.ToString();}
 private void OpenOrCloseSerialPort()        {            //根据当前串口对象,来判断操作            if (comm.IsOpen)            {                //打开时点击,则关闭串口                comm.Close();            }            else            {                 //关闭时点击,则打开串口                comm.Open();            }        }
 private void Send(string text)        {             comm.Write(text);        }