public class Canvas { public static final int ALL_SAVE_FLAG = 31; /** @deprecated */ @Deprecated public static final int CLIP_SAVE_FLAG = 2; /** @deprecated */ @Deprecated public static final int CLIP_TO_LAYER_SAVE_FLAG = 16; /** @deprecated */ @Deprecated public static final int FULL_COLOR_LAYER_SAVE_FLAG = 8; /** @deprecated */ @Deprecated public static final int HAS_ALPHA_LAYER_SAVE_FLAG = 4; /** @deprecated */ @Deprecated public static final int MATRIX_SAVE_FLAG = 1; public Canvas() public Canvas(Bitmap bitmap) ; public boolean isHardwareAccelerated() ; public void setBitmap(Bitmap bitmap) ; public boolean isOpaque() ; public int getWidth() ; public int getHeight(); public int getDensity(); public void setDensity(int density) ; public int getMaximumBitmapWidth() ; public int getMaximumBitmapHeight() ; public int save() ; /** @deprecated */ @Deprecated public int save(int saveFlags) ; /** @deprecated */ @Deprecated public int saveLayer(RectF bounds, Paint paint, int saveFlags) ; public int saveLayer(RectF bounds, Paint paint) ; /** @deprecated */ @Deprecated public int saveLayer(float left, float top, float right, float bottom, Paint paint, int saveFlags); public int saveLayer(float left, float top, float right, float bottom, Paint paint) ; /** @deprecated */ @Deprecated public int saveLayerAlpha(RectF bounds, int alpha, int saveFlags) ; public int saveLayerAlpha(RectF bounds, int alpha) ; /** @deprecated */ @Deprecated public int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, int saveFlags); public int saveLayerAlpha(float left, float top, float right, float bottom, int alpha); public void restore() ; public int getSaveCount() ; public void restoreToCount(int saveCount); public void translate(float dx, float dy); public void scale(float sx, float sy); public final void scale(float sx, float sy, float px, float py); public void rotate(float degrees) ; public final void rotate(float degrees, float px, float py); public void skew(float sx, float sy) ; public void concat(Matrix matrix) ; public void setMatrix(Matrix matrix) ; /** @deprecated */ @Deprecated public void getMatrix(Matrix ctm) ; /** @deprecated */ @Deprecated public final Matrix getMatrix() ; /** @deprecated */ @Deprecated public boolean clipRect(RectF rect, Op op); /** @deprecated */ @Deprecated public boolean clipRect(Rect rect, Op op) ; public boolean clipRect(RectF rect) ; public boolean clipOutRect(RectF rect); public boolean clipRect(Rect rect); public boolean clipOutRect(Rect rect) ; /** @deprecated */ @Deprecated public boolean clipRect(float left, float top, float right, float bottom, Op op) ; public boolean clipRect(float left, float top, float right, float bottom); public boolean clipOutRect(float left, float top, float right, float bottom); public boolean clipRect(int left, int top, int right, int bottom); public boolean clipOutRect(int left, int top, int right, int bottom); /** @deprecated */ @Deprecated public boolean clipPath(Path path, Op op); public boolean clipPath(Path path); public boolean clipOutPath(Path path) ; public DrawFilter getDrawFilter(); public void setDrawFilter(DrawFilter filter) ; public boolean quickReject(RectF rect, Canvas.EdgeType type); public boolean quickReject(Path path, Canvas.EdgeType type) ; public boolean quickReject(float left, float top, float right, float bottom, Canvas.EdgeType type); public boolean getClipBounds(Rect bounds) ; public final Rect getClipBounds() ; public void drawPicture(Picture picture) ; public void drawPicture(Picture picture, RectF dst); public void drawPicture(Picture picture, Rect dst) ; /*** oval : 圆弧的外轮廓矩形区域。 startAngle: 圆弧起始角度,单位为度。 sweepAngle: 圆弧扫过的角度,顺时针方向,单位为度 useCenter: 如果为True时,在绘制圆弧时将圆心包括在内,通常用来绘制扇形。如果为false会绘制切弦 看图吧 paint: 绘制圆弧的画板属性,如颜色,是否填充等。**/ public void drawArc(RectF oval, float startAngle, float sweepAngle, boolean useCenter, Paint paint); public void drawArc(float left, float top, float right, float bottom, float startAngle, float sweepAngle, boolean useCenter, Paint paint) ; /** **/ public void drawARGB(int a, int r, int g, int b) ; public void drawBitmap(Bitmap bitmap, float left, float top, Paint paint) ; public void drawBitmap(Bitmap bitmap, Rect src, RectF dst, Paint paint); public void drawBitmap(Bitmap bitmap, Rect src, Rect dst, Paint paint); @Deprecated public void drawBitmap(int[] colors, int offset, int stride, float x, float y, int width, int height, boolean hasAlpha, Paint paint) ; @Deprecated public void drawBitmap(int[] colors, int offset, int stride, int x, int y, int width, int height, boolean hasAlpha, Paint paint); public void drawBitmap(Bitmap bitmap, Matrix matrix, Paint paint); public void drawBitmapMesh(Bitmap bitmap, int meshWidth, int meshHeight, float[] verts, int vertOffset, int[] colors, int colorOffset, Paint paint); /*** 绘制圆形,圆心坐标cx,cy,半径 radius,paint */ public void drawCircle(float cx, float cy, float radius, Paint paint) ; /*** 绘制椭圆 */ public void drawOval(RectF oval, Paint paint); public void drawOval(float left, float top, float right, float bottom, Paint paint); public void drawColor(int color) ; public void drawColor(int color, Mode mode) ; /***** 绘制线段:pos 的数量需要是4个倍数 ******/ public void drawLine(float startX, float startY, float stopX, float stopY, Paint paint) ; public void drawLines(float[] pts, int offset, int count, Paint paint) ; public void drawLines(float[] pts, Paint paint) ; public void drawPaint(Paint paint); public void drawPath(Path path, Paint paint); public void drawPoint(float x, float y, Paint paint); public void drawPoints(float[] pts, int offset, int count, Paint paint) ; public void drawPoints(float[] pts, Paint paint) ; @Deprecated public void drawPosText(char[] text, int index, int count, float[] pos, Paint paint); @Deprecated public void drawPosText(String text, float[] pos, Paint paint); /*** 绘制矩形 */ public void drawRect(RectF rect, Paint paint) ; public void drawRect(Rect r, Paint paint); public void drawRect(float left, float top, float right, float bottom, Paint paint); public void drawRGB(int r, int g, int b); /******** 绘制圆角矩形,REctF,x轴上的圆角半径,y轴上圆角半径,panint *******/ public void drawRoundRect(RectF rect, float rx, float ry, Paint paint); public void drawRoundRect(float left, float top, float right, float bottom, float rx, float ry, Paint paint); /*** 绘制text文字,从text的start到end,绘制中心点在(x,y),*/ public void drawText(String text, int start, int end, float x, float y, Paint paint) ; public void drawText(CharSequence text, int start, int end, float x, float y, Paint paint); public void drawText(char[] text, int index, int count, float x, float y, Paint paint); public void drawText(String text, float x, float y, Paint paint); /*** 绘制text文字,str ,path,(path是绘制的text的路径,如:path.addArc,文字会随着arc弧形绘制 )**/ public void drawTextOnPath(String text, Path path, float hOffset, float vOffset, Paint paint) ; public void drawTextOnPath(char[] text, int index, int count, Path path, float hOffset, float vOffset, Paint paint) ; public void drawTextRun(char[] text, int index, int count, int contextIndex, int contextCount, float x, float y, boolean isRtl, Paint paint); public void drawTextRun(CharSequence text, int start, int end, int contextStart, int contextEnd, float x, float y, boolean isRtl, Paint paint); public void drawVertices(Canvas.VertexMode mode, int vertexCount, float[] verts, int vertOffset, float[] texs, int texOffset, int[] colors, int colorOffset, short[] indices, int indexOffset, int indexCount, Paint paint) ; public static enum VertexMode { TRIANGLES, TRIANGLE_FAN, TRIANGLE_STRIP; private VertexMode() { } } public static enum EdgeType { AA, BW; private EdgeType() { } } }logs_code_collapse">View Code
public class Paint { public static final int ANTI_ALIAS_FLAG = 1; public static final int DEV_KERN_TEXT_FLAG = 256; public static final int DITHER_FLAG = 4; public static final int EMBEDDED_BITMAP_TEXT_FLAG = 1024; public static final int FAKE_BOLD_TEXT_FLAG = 32; public static final int FILTER_BITMAP_FLAG = 2; public static final int HINTING_OFF = 0; public static final int HINTING_ON = 1; public static final int LINEAR_TEXT_FLAG = 64; public static final int STRIKE_THRU_TEXT_FLAG = 16; public static final int SUBPIXEL_TEXT_FLAG = 128; public static final int UNDERLINE_TEXT_FLAG = 8; public Paint(); public Paint(int flags); public Paint(Paint paint); public void reset(); public void set(Paint src); public int getFlags() ; public void setFlags(int flags) ; public int getHinting(); public void setHinting(int mode); public final boolean isAntiAlias(); public void setAntiAlias(boolean aa); public final boolean isDither() ; public void setDither(boolean dither); public final boolean isLinearText() ; public void setLinearText(boolean linearText); public final boolean isSubpixelText(); public void setSubpixelText(boolean subpixelText); public final boolean isUnderlineText(); public void setUnderlineText(boolean underlineText); public final boolean isStrikeThruText(); public void setStrikeThruText(boolean strikeThruText); public final boolean isFakeBoldText(); public void setFakeBoldText(boolean fakeBoldText); public final boolean isFilterBitmap() ; public void setFilterBitmap(boolean filter); public Paint.Style getStyle() ; public void setStyle(Paint.Style style); public int getColor(); public void setColor(int color) ; public int getAlpha() ; public void setAlpha(int a); public void setARGB(int a, int r, int g, int b) ; public float getStrokeWidth(); public void setStrokeWidth(float width); public float getStrokeMiter() ; public void setStrokeMiter(float miter); public Paint.Cap getStrokeCap(); public void setStrokeCap(Paint.Cap cap); public Paint.Join getStrokeJoin() ; public void setStrokeJoin(Paint.Join join); public boolean getFillPath(Path src, Path dst) ; public Shader getShader() ; public Shader setShader(Shader shader) ; public ColorFilter getColorFilter() ; public ColorFilter setColorFilter(ColorFilter filter); public Xfermode getXfermode() ; public Xfermode setXfermode(Xfermode xfermode); public PathEffect getPathEffect() ; public PathEffect setPathEffect(PathEffect effect); public MaskFilter getMaskFilter(); public MaskFilter setMaskFilter(MaskFilter maskfilter); public Typeface getTypeface() ; public Typeface setTypeface(Typeface typeface) ; public void setShadowLayer(float radius, float dx, float dy, int shadowColor); public void clearShadowLayer(); public Paint.Align getTextAlign(); public void setTextAlign(Paint.Align align); public Locale getTextLocale() ; public LocaleList getTextLocales() ; public void setTextLocale(Locale locale); public void setTextLocales(LocaleList locales); public boolean isElegantTextHeight() ; public void setElegantTextHeight(boolean elegant) ; public float getTextSize(); public void setTextSize(float textSize); public float getTextScaleX(); public void setTextScaleX(float scaleX); public float getTextSkewX() ; public void setTextSkewX(float skewX) ; public float getLetterSpacing(); public void setLetterSpacing(float letterSpacing) ; public String getFontFeatureSettings(); public void setFontFeatureSettings(String settings); public String getFontVariationSettings() ; public boolean setFontVariationSettings(String fontVariationSettings) ; public float ascent() ; public float descent(); public float getFontMetrics(Paint.FontMetrics metrics); public Paint.FontMetrics getFontMetrics(); public int getFontMetricsInt(Paint.FontMetricsInt fmi); public Paint.FontMetricsInt getFontMetricsInt(); public float getFontSpacing(); public float measureText(char[] text, int index, int count); public float measureText(String text, int start, int end); public float measureText(String text) ; public float measureText(CharSequence text, int start, int end); public int breakText(char[] text, int index, int count, float maxWidth, float[] measuredWidth); public int breakText(CharSequence text, int start, int end, boolean measureForwards, float maxWidth, float[] measuredWidth); public int breakText(String text, boolean measureForwards, float maxWidth, float[] measuredWidth) ; public int getTextWidths(char[] text, int index, int count, float[] widths); public int getTextWidths(CharSequence text, int start, int end, float[] widths); public int getTextWidths(String text, int start, int end, float[] widths); public int getTextWidths(String text, float[] widths); public void getTextPath(char[] text, int index, int count, float x, float y, Path path); public void getTextPath(String text, int start, int end, float x, float y, Path path) ; public void getTextBounds(String text, int start, int end, Rect bounds) ; public void getTextBounds(char[] text, int index, int count, Rect bounds); public boolean hasGlyph(String string); public float getRunAdvance(char[] text, int start, int end, int contextStart, int contextEnd, boolean isRtl, int offset); public float getRunAdvance(CharSequence text, int start, int end, int contextStart, int contextEnd, boolean isRtl, int offset); public int getOffsetForAdvance(char[] text, int start, int end, int contextStart, int contextEnd, boolean isRtl, float advance); public int getOffsetForAdvance(CharSequence text, int start, int end, int contextStart, int contextEnd, boolean isRtl, float advance) ; public static class FontMetricsInt { public int ascent; public int bottom; public int descent; public int leading; public int top; public FontMetricsInt() { throw new RuntimeException("Stub!"); } public String toString() { throw new RuntimeException("Stub!"); } } public static class FontMetrics { public float ascent; public float bottom; public float descent; public float leading; public float top; public FontMetrics() { throw new RuntimeException("Stub!"); } } public static enum Align { CENTER, LEFT, RIGHT; private Align() { } } public static enum Join { BEVEL, MITER, ROUND; private Join() { } } public static enum Cap { BUTT, ROUND, SQUARE; private Cap() { } } public static enum Style { FILL, FILL_AND_STROKE, STROKE; private Style() { } } }View Code
/*** 绘制矩形 */ public void drawRect(RectF rect, Paint paint) ; public void drawRect(Rect r, Paint paint); public void drawRect(float left, float top, float right, float bottom, Paint paint); /*** 绘制圆角矩形,REctF,x轴上的圆角半径,y轴上圆角半径,panint ****/ public void drawRoundRect(RectF rect, float rx, float ry, Paint paint); public void drawRoundRect(float left, float top, float right, float bottom, float rx, float ry, Paint paint);
/***** 绘制线段:pts 的数量需要是4的倍数 ******/ public void drawLine(float startX, float startY, float stopX, float stopY, Paint paint) ; public void drawLines(float[] pts, int offset, int count, Paint paint) ; public void drawLines(float[] pts, Paint paint) ;
Paint rectPaint = new Paint(); rectPaint.setAntiAlias(true); rectPaint.setColor(Color.GRAY); rectPaint.setStyle(Paint.Style.STROKE); rectPaint.setStrokeWidth(5); rectPaint.setAntiAlias(true); rectPaint.setStyle(Paint.Style.FILL); rectPaint.setColor(0x88FF0000); /***** pos 的数量需要是4个倍数*/ float []pos=new float[]{10,10,10,100,100,100,100,240}; /***** pos 每4个一组,4个float代表2个点坐标,然后连接成线*/ // canvas.drawLines(pos,rectPaint); /**** pos,从点pos[2]到pos[5]*/ canvas.drawLines(pos,rectPaint);
/*** 绘制圆形,圆心坐标cx,cy,半径 radius,paint */ public void drawCircle(float cx, float cy, float radius, Paint paint) ; /*** 绘制椭圆 */ public void drawOval(RectF oval, Paint paint); public void drawOval(float left, float top, float right, float bottom, Paint paint);
/*** oval : 圆弧的外轮廓矩形区域。 startAngle: 圆弧起始角度,单位为度。 sweepAngle: 圆弧扫过的角度,顺时针方向,单位为度 useCenter: 如果为True时,在绘制圆弧时将圆心包括在内,通常用来绘制扇形。如果为false会绘制切弦 看图吧 paint: 圆弧的画板属性,如颜色,是否填充等。**/ public void drawArc(RectF oval, float startAngle, float sweepAngle, boolean useCenter, Paint paint); public void drawArc(float left, float top, float right, float bottom, float startAngle, float sweepAngle, boolean useCenter, Paint paint) ;
public void drawPath(Path path, Paint paint);
Paint pathPaint = new Paint(); pathPaint.setARGB(70, 238, 18, 137); pathPaint.setStyle(Paint.Style.FILL); pathPaint.setAntiAlias(true); pathPaint.setStrokeWidth(5); pathPaint.setColor(Color.CYAN); pathPaint.setStyle(Paint.Style.FILL); Path path = new Path(); /*** 这个是上图的第三个 */ path.moveTo(100,100); path.lineTo(50,300); path.lineTo(300,100); path.lineTo(350,300); canvas.drawPath(path,pathPaint);
/*** 绘制text文字,从text的start到end,绘制起点在(x,y),*/ public void drawText(String text, int start, int end, float x, float y, Paint paint) ; public void drawText(CharSequence text, int start, int end, float x, float y, Paint paint);
/*** 绘制text文字,从text的index,绘制count个字数,绘制起点在(x,y),*/ public void drawText(char[] text, int index, int count, float x, float y, Paint paint); public void drawText(String text, float x, float y, Paint paint);
/*** 绘制text文字,str ,path,(path是绘制的text的路径,如:path.addArc,文字会随着arc弧形绘制 )**/ public void drawTextOnPath(String text, Path path, float hOffset, float vOffset, Paint paint) ; public void drawTextOnPath(char[] text, int index, int count, Path path, float hOffset, float vOffset, Paint paint) ;
Path path=new Path(); path.addRoundRect(100,100,300,300,10,10, Path.Direction.CW);
/*** path.addRoundRect(100,100,300,300,10,10, Path.Direction.CWW); */ canvas.drawTextOnPath("这里是drawTextOnPath方法", path, 20, 20, rectPaint);
Paint rectPaint = new Paint(); rectPaint.setAntiAlias(true); rectPaint.setColor(Color.RED); rectPaint.setStrokeWidth(5); rectPaint.setAntiAlias(true); rectPaint.setStyle(Paint.Style.STROKE); rectPaint.setColor(0x88FF0000); rectPaint.setTextSize(40);
public void drawTextRun(char[] text, int index, int count, int contextIndex, int contextCount, float x, float y, boolean isRtl, Paint paint); public void drawTextRun(CharSequence text, int start, int end, int contextStart, int contextEnd, float x, float y, boolean isRtl, Paint paint);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) { canvas.drawTextRun("眼前风景不足停,不远之处是梦想".toCharArray(), 0, 7, 0, 7, 200, 500, false, rectPaint); canvas.drawTextRun("眼前风景不足停,不远之处是梦想".toCharArray(), 0, 7, 0, 9, 200, 600, true, rectPaint); canvas.drawTextRun("眼前风景不足停,不远之处是梦想".toCharArray(), 0, 4, 0, 9, 200, 700, false, rectPaint); canvas.drawTextRun("眼前风景不足停,不远之处是梦想".toCharArray(), 0, 4, 0, 9, 200, 800, true, rectPaint); }