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squirrel-foundation状态机的使用细节

 2017/9/1 16:08:48  a957844565  程序员俱乐部  我要评论(0)
  • 摘要:原文地址squirrel-foundation状态机的使用细节上一篇文章介绍了stateless4j、spring-statemachine以及squirrel-foundation三款状态机引擎的实现原理,以及我为何选择squirrel-foundation作为解决方案。本文主要介绍一下项目中如何使用squirrel-foundation的一些细节以及如何与spring进行集成。在阅读本文前,建议先阅读官方的使用手册。生命周期状态机创建过程StateMachine
  • 标签:细节 Foundation 使用

原文地址

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squirrel-foundation状态机的使用细节

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上一篇文章介绍了stateless4j、spring-statemachine以及squirrel-foundation三款状态机引擎的实现原理,以及我为何选择squirrel-foundation作为解决方案。本文主要介绍一下项目中如何使用squirrel-foundation的一些细节以及如何与spring进行集成。在阅读本文前,建议先阅读官方的使用手册。

生命周期

状态机创建过程

  • StateMachine: StateMachine实例由StateMachineBuilder创建不被共享,对于使用annotation方式(或fluent api)定义的StateMachine,StateMachine实例即根据此定义创建,相应的action也由本实例执行,与spring的集成最终要的就是讲spring的bean实例注入给由builder创建的状态机实例;
  • StateMachineBuilder: 本质上是由StateMachineBuilderFactory创建的动态代理。被代理的StateMachineBuilder默认实现为StateMachineBuilderImpl,内部描述了状态机实例创建细节包括State、Event、Context类型信息、constructor等,同时也包含了StateMachine的一些全局共享资源包括StateConverter、EventConverter、MvelScriptManager等。StateMachineBuilder可被复用,使用中可被实现为singleton;
  • StateMachineBuilderFactory: 为StateMachineBuilder创建的动态代理实例;

事件处理过程

  • 状态正常迁移 TransitionBegin--(exit->transition->entry)-->TransitionComplete-->TransitionEnd
  • 状态迁移异常 TransitionBegin--(exit->transition->entry)-->TransitionException-->TransitionEnd
  • 状态迁移事件拒绝 TransitionBegin-->TransitionDeclined-->TransitionEnd

imageView2/2/w/600" title="statemachine lifecycle" style="max-width: 100%; vertical-align: middle;" alt="statemachine lifecycle">

spring集成

从statemachine的生命流程上可以看到,StateMachineBuilder可以单例方式由spring?Container管理,而stateMachine的instance的生命周期伴随着请求(或业务)。
从这两点出发,集成spring需要完成两件事:

  • (1).通过Spring创建StateMachineBuilder实例;
  • (2).业务函数中通过(1)的StateMachineBuilder实例创建StateMachine实例,并向StateMachine暴露SpringApplicationContext

泛型参数+覆盖默认构造函数隐藏StateMachineBuilder创建细节,实现ApplicationContextAware接口,接受applicationContext注入,并注入给stateMachine实例。

class="hljs scala" style="display: block; padding: 0.5em; color: #f8f8f2; margin: 0px; font-family: Menlo, Monaco, Consolas, 'Courier New', monospace; white-space: pre-wrap; background: #23241f;">public abstract class AbstractStateMachineEngine<T extends UntypedStateMachine> implements ApplicationContextAware {
    protected UntypedStateMachineBuilder stateMachineBuilder = null;
    @SuppressWarnings("unchecked")
    public AbstractStateMachineEngine() {
        //识别泛型参数
        Class<T> genericType = (Class<T>)GenericTypeResolver.resolveTypeArgument(getClass(),
            AbstractStateMachineEngine.class);
        stateMachineBuilder = StateMachineBuilderFactory.create(genericType, ApplicationContext.class);
    }
    //注入applicationContext,并在创建StateMachine实例时注入
    @Override
    public void setApplicationContext(ApplicationContext applicationContext) throws BeansException {
        this.applicationContext = applicationContext;
    }
    //delegate fire
    public void fire(int rmaId, State initialState, Trigger trigger, StateMachineContext context) {
        T stateMachine = stateMachineBuilder.newUntypedStateMachine(
                            initialState
                            //暂时开启debug进行日志trace
                            StateMachineConfiguration.create().enableDebugMode(true).enableAutoStart(true),
                            //注入applicationContext
                            applicationContext);
        stateMachine.fire(trigger, context);
    }
    ...
}
@Service
class DiscountRefundStateMachineEngine extends AbstractStateMachineEngine<DiscountRefundStateMachine> {
}
@Service
public class ReturnGoodsStateMachineEngine extends AbstractStateMachineEngine<ReturnGoodsStateMachine> {
}

StateMachine定义,接受SpringContext注入

@StateMachineParameters(stateType = State.class, eventType = Trigger.class,
    //StateMachineContext 自定义上下文,用来传递数据
    contextType = StateMachineContext.class)
@States({
    @State(name = "PENDING", initialState = true),
    @State(name = "CONFIRMING"),
    @State(name = "REJECTED"),
    @State(name = "REFUND_APPROVING"),
    @State(name = "REFUND_APPROVED"),
    @State(name = "REFUND_FINISHED")
})
@Transitions({
    @Transit(from = "PENDING", to = "CONFIRMING", on = "APPLY_CONFIRM",
        callMethod = "doSomething"),
    @Transit(from = "CONFIRMING", to = "REJECTED", on = "REJECT"),
    @Transit(from = "CONFIRMING", to = "REFUND_APPROVING", on = "APPLY_APPROVED"),
    @Transit(from = "REFUND_APPROVING", to = "REFUND_APPROVED", on = "REFUND_APPROVED"),
    @Transit(from = "REFUND_APPROVED", to = "REFUND_FINISHED", on = "REFUND_FINISH_CONFIRM")
})
public class DiscountRefundStateMachine extends AbstractUntypedStateMachine {
    protected ApplicationContext applicationContext;
    //定义构造函数接受ApplicationContext注入([参看New State Machine Instance](http://hekailiang.github.io/squirrel/))
    public DiscountRefundStateMachine(ApplicationContext applicationContext) {
        this.applicationContext = applicationContext;
    }
    public void doSomething(State fromState, State toState, Trigger event,
                         StateMachineContext stateMachineContext) {
         DemoBean demoBean = this.applicationContext.get("demoBean");
         //do something
    }
    ...
}

状态持久化

从StateMachine的事件响应流程中可以看到,TransitionBegin--(exit->transition->entry)-->TransitionComplete-->TransitionEnd,在TransitionComplete发生一个状态已从source迁移到了target状态,所以我选择了在这个时间点进行了状态的持久化(没有选择TransitionEnd做持久化,因为某些场景在持久化完成后还会存在一些外部动作的触发,例如通知第三方系统当前状态已完成变更)。

public class DiscountRefundStateMachine extends AbstractUntypedStateMachine {
    ..
    @Override
    protected void afterTransitionCompleted(Object fromState, Object toState, Object event, Object context) {
        if (context instanceof StateMachineContext && toState instanceof State) {
            StateMachineContext stateMachineContext = (StateMachineContext)context;
            //从上下文中获取需要持久化的数据,例如订单ID等
            Rma rma = stateMachineContext.get(MessageKeyEnum.RMA);
            //持久化
            rma.setStatus((State)toState);
            this.applicationContext.get("rmaRepository").updateRma(rma);
        } else {
            throw new Exception("type not support, context expect " + StateMachineContext.class.getSimpleName() + ", actually "
                    + context.getClass().getSimpleName() + ", state expect " + State.class.getSimpleName()
                    + ", actually "
                    + toState.getClass().getSimpleName());
        }
    }
}

分布式锁+事务

由于StateMachine实例不是由Spring容器创建,所以这个过程中无法通过注解方式开启事务(Spring没有机会去创建事务代理),我采用了编程式事务,在AbstractStateMachineEngine的fire函数中隐式的实现。
AbstractStateMachineEngine#fire

public abstract class AbstractStateMachineEngine<T extends UntypedStateMachine> implements ApplicationContextAware {
    ...
    public void fire(int rmaId, State initialState, Trigger trigger, StateMachineContext context) {
        JedisLock jedisLock = jedisLockFactory.buildLock(rmaId);
        //争用分布式锁
        if (jedisLock.tryLock()) {
            try {
                T stateMachine = stateMachineBuilder.newUntypedStateMachine(
                                    initialState
                                    //暂时开启debug进行日志trace
                                    StateMachineConfiguration.create().enableDebugMode(true).enableAutoStart(true),
                                    //注入applicationContext
                                    applicationContext);
                DataSourceTransactionManager transactionManager = applicationContext.get("transactionManager")
                DefaultTransactionDefinition function" style="color: #f92672;">def = new DefaultTransactionDefinition();
                def.setPropagationBehavior(TransactionDefinition.PROPAGATION_REQUIRED);
                TransactionStatus status = transactionManager.getTransaction(def);
                try {
                    stateMachine.fire(trigger, context)
                    transactionManager.commit(status);
                } catch (Exception ex) {
                    transactionManager.rollback(status);
                    throw ex;
                }
            } finally {
                jedisLock.release();
            }
        } 
        ...
    }
}

使用graphviz生成状态拓扑图

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