假如现在有一个按钮
class="brush:csharp;gutter:true;"> <div class="inp_btn voice_btn active" id="record"> 按住 说话 </div>
下面就是调用微信jssdk的方法
var recorder; var btnRecord = $('#record'); var startTime = 0; var recordTimer = 300; // 发语音 $.ajax({ url: 'url请求需要微信的一些东西 下面success就是返回的东西', type: 'get', data: { url: url }, success: function (data) { var json = $.parseJSON(data); //alert(json); //假设已引入微信jssdk。【支持使用 AMD/CMD 标准模块加载方法加载】 wx.config({ debug: false, // 开启调试模式,调用的所有api的返回值会在客户端alert出来,若要查看传入的参数,可以在pc端打开,参数信息会通过log打出,仅在pc端时才会打印。 appId: json.appid, // 必填,公众号的唯一标识 timestamp: json.timestamp, // 必填,生成签名的时间戳 nonceStr: json.nonceStr, // 必填,生成签名的随机串 signature: json.signature, // 必填,签名,见附录1 jsApiList: [ "startRecord", "stopRecord", "onVoiceRecordEnd", "playVoice", "pauseVoice", "stopVoice", "onVoicePlayEnd", "uploadVoice", "downloadVoice", ] // 必填,需要使用的JS接口列表,所有JS接口列表见附录2 }); wx.ready(function () { btnRecord.on('touchstart', function (event) { event.preventDefault(); startTime = new Date().getTime(); // 延时后录音,避免误操作 recordTimer = setTimeout(function () { wx.startRecord({ success: function () { localStorage.rainAllowRecord = 'true'; //style="display:block" $(".voice_icon").css("display", "block"); }, cancel: function () { layer.open({ content: '用户拒绝了录音授权', btn: '确定', shadeClose: false, }); } }); }, 300); }).on('touchend', function (event) { event.preventDefault(); // 间隔太短 if (new Date().getTime() - startTime < 300) { startTime = 0; // 不录音 clearTimeout(recordTimer); } else { // 松手结束录音 wx.stopRecord({ success: function (res) { $(".voice_icon").css("display", "none"); voice.localId = res.localId; // 上传到服务器 uploadVoice(); }, fail: function (res) { //alert(JSON.stringify(res)); layer.open({ content: JSON.stringify(res), btn: '确定', shadeClose: false, }); } }); } }); }); }, error: function () { } })
上传语音的方法
function uploadVoice() { //调用微信的上传录音接口把本地录音先上传到微信的服务器 //不过,微信只保留3天,而我们需要长期保存,我们需要把资源从微信服务器下载到自己的服务器 wx.uploadVoice({ localId: voice.localId, // 需要上传的音频的本地ID,由stopRecord接口获得 isShowProgressTips: 1, // 默认为1,显示进度提示 success: function (res) { // alert(JSON.stringify(res)); //把录音在微信服务器上的id(res.serverId)发送到自己的服务器供下载。 voice.serverId = res.serverId; $.ajax({ url: '/QyhSpeech/DownLoadVoice', type: 'post', data: { serverId: res.serverId, Id: Id }, dataType: "json", success: function (data) { if (data.Result == true && data.ResultCode == 1) { layer.open({ content: "录音上传完成!",//data.Message btn: '确定', shadeClose: false, yes: function (index) { window.location.href = window.location.href; } }); } else { layer.open({ content: data.Message, btn: '确定', shadeClose: false, }); } }, error: function (xhr, errorType, error) { layer.open({ content: error, btn: '确定', shadeClose: false, }); } }); } }); }
后台调用的方法 需要一个ffmpeg.exe自行下载
//下载语音并且转换的方法
private string GetVoicePath(string voiceId, string access_token)
{
string voice = "";
try
{
Log.Debug("access_token:", access_token);
//调用downloadmedia方法获得downfile对象
DownloadFile downFile = WeiXin.DownloadMedia(voiceId, access_token);
if (downFile.Stream != null)
{
string fileName = Guid.NewGuid().ToString();
//生成amr文件
string amrPath = Server.MapPath("~/upload/audior/");
if (!Directory.Exists(amrPath))
{
Directory.CreateDirectory(amrPath);
}
string amrFilename = amrPath + fileName + ".amr";
//var ss = GetAMRFileDuration(amrFilename);
//Log.Debug("ss", ss.ToString());
using (FileStream fs = new FileStream(amrFilename, FileMode.Create))
{
byte[] datas = new byte[downFile.Stream.Length];
downFile.Stream.Read(datas, 0, datas.Length);
fs.Write(datas, 0, datas.Length);
}
//转换为mp3文件
string mp3Path = Server.MapPath("~/upload/audio/");
if (!Directory.Exists(mp3Path))
{
Directory.CreateDirectory(mp3Path);
}
string mp3Filename = mp3Path + fileName + ".mp3";
AudioHelper.ConvertToMp3(Server.MapPath("~/ffmpeg/"), amrFilename, mp3Filename);
voice = fileName;
Log.Debug("voice:", voice);
}
}
catch { }
return voice;
}
调用GetVoicePath
//下载微信语音文件 public JsonResult DownLoadVoice() { var file = ""; try { var serverId = Request["serverId"];//文件的serverId file = GetVoicePath(serverId, CacheHelper.GetAccessToken()); return Json(new ResultJson { Message = file, Result = true, ResultCode = 1 }); } catch (Exception ex) { return Json(new ResultJson { Message = ex.Message, Result = false, ResultCode = 0 }); } }
AudioHelper类
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading; namespace EYO.Common { /// <summary> /// 声音帮助类 /// </summary> public sealed class AudioHelper { private const string FfmpegUsername = "ffmpeg"; private const string FfmpegPassword = "it4pl803"; /// <summary> /// 音频转换 /// </summary> /// <param name="ffmpegPath">ffmpeg文件目录</param> /// <param name="soruceFilename">源文件</param> /// <param name="targetFileName">目标文件</param> /// <returns></returns> public static string ConvertToMp3(string ffmpegPath, string soruceFilename, string targetFileName) { //string cmd = ffmpegPath + @"\ffmpeg.exe -i " + soruceFilename + " " + targetFileName; string cmd = ffmpegPath + @"\ffmpeg.exe -i " + soruceFilename + " -ar 44100 -ab 128k " + targetFileName; return ConvertWithCmd(cmd); } private static string ConvertWithCmd(string cmd) { try { System.Diagnostics.Process process = new System.Diagnostics.Process(); process.StartInfo.FileName = "cmd.exe"; process.StartInfo.UseShellExecute = false; process.StartInfo.CreateNoWindow = true; process.StartInfo.RedirectStandardInput = true; process.StartInfo.RedirectStandardOutput = true; process.StartInfo.RedirectStandardError = true; process.Start(); process.StandardInput.WriteLine(cmd); process.StandardInput.AutoFlush = true; Thread.Sleep(1000); process.StandardInput.WriteLine("exit"); process.WaitForExit(); string outStr = process.StandardOutput.ReadToEnd(); process.Close(); return outStr; } catch (Exception ex) { return "error" + ex.Message; } } } }
文中标记红色的需要以下一个类库 放在文中最后链接里面 到时候直接放到项目里面即可(我也是找到)